name: Build on: push: branches: - "master" jobs: build-linux-amd64: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 with: title: "Development Build Linux" prelease: true files: | ./gamedata/css_enhanced/game/* - name: Build linux-amd64 run: | scripts/build-ubuntu-amd64.sh -T release --prefix ./gamedata/css_enhanced/game build-android-armv7a: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 with: title: "Development Build Android" prelease: true files: | ./gamedata/css_enhanced/game/* - name: Build android-armv7a run: | scripts/build-android-armv7a.sh -T release --prefix ./gamedata/css_enhanced/game build-windows-amd64: runs-on: windows-latest steps: - uses: actions/checkout@v2 with: title: "Development Build Windows" prelease: true files: | ./gamedata/css_enhanced/game/* - name: Build windows-amd64 run: | git submodule init && git submodule update ./waf.bat configure -T release --prefix ./gamedata/css_enhanced/game ./waf.bat build build-macos-amd64: runs-on: macos-latest steps: - uses: actions/checkout@v2 with: title: "Development Build MacOS" prelease: true files: | ./gamedata/css_enhanced/game/* - name: Build macos-amd64 run: | scripts/build-macos-amd64.sh -T release --prefix ./gamedata/css_enhanced/game