//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//
//=============================================================================//
// vkeyedit.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "vkeyedit.h"

#include "MainFrm.h"
#include "vkeyeditDoc.h"
#include "vkeyeditView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

IFileSystem *g_pFileSystem;

static CSysModule *g_pFileSystemModule = 0;
CreateInterfaceFn g_FileSystemFactory = 0;

CreateInterfaceFn GetFileSystemFactory()
{
	return g_FileSystemFactory;
}


//-----------------------------------------------------------------------------
// Loads, unloads the file system DLL
//-----------------------------------------------------------------------------
bool FileSystem_LoadFileSystemModule( void )
{
	char *sFileSystemModuleName = "filesystem_stdio.dll";

	g_pFileSystemModule = Sys_LoadModule( sFileSystemModuleName );
	Assert( g_pFileSystemModule );
	if( !g_pFileSystemModule )
	{
		Error( "Unable to load %s", sFileSystemModuleName );
		return false;
	}

	g_FileSystemFactory = Sys_GetFactory( g_pFileSystemModule );
	if( !g_FileSystemFactory )
	{
		Error( "Unable to get filesystem factory" );
		return false;
	}
	g_pFileSystem = ( IFileSystem * )g_FileSystemFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
	Assert( g_pFileSystem );
	if( !g_pFileSystem )
	{
		Error( "Unable to get IFileSystem interface from filesystem factory" );
		return false;
	}
	return true;
}

void FileSystem_UnloadFileSystemModule( void )
{
	if ( !g_pFileSystemModule )
		return;

	g_FileSystemFactory = NULL;

	Sys_UnloadModule( g_pFileSystemModule );
	g_pFileSystemModule = 0;
}

//-----------------------------------------------------------------------------
// Initialize, shutdown the file system 
//-----------------------------------------------------------------------------
bool FileSystem_Init( )
{
	if ( !g_pFileSystem )
		return false;

	if ( g_pFileSystem->Init() != INIT_OK )
		return false;

	g_pFileSystem->AddSearchPath( "", "root");

	return true;
}


void FileSystem_Shutdown( void )
{
	g_pFileSystem->Shutdown();
}

/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp

BEGIN_MESSAGE_MAP(CVkeyeditApp, CWinApp)
	//{{AFX_MSG_MAP(CVkeyeditApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp construction

CVkeyeditApp::CVkeyeditApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	
	// Start up the file system
//	
}

CVkeyeditApp::~CVkeyeditApp()
{
//	FileSystem_Shutdown();
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CVkeyeditApp object

CVkeyeditApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp initialization

BOOL CVkeyeditApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CVkeyeditDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CVkeyeditView));
	AddDocTemplate(pDocTemplate);

	FileSystem_LoadFileSystemModule();
	FileSystem_Init();

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	// The one and only window has been initialized, so show and update it.
	m_pMainWnd->ShowWindow(SW_SHOW);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CVkeyeditApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CVkeyeditApp message handlers


int CVkeyeditApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CWinApp::ExitInstance();
}