//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: 
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_)
#define AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Vkeylistview.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CVkeylistview view

class CVkeylistview : public CListView
{
protected:
	CVkeylistview();           // protected constructor used by dynamic creation
	DECLARE_DYNCREATE(CVkeylistview)

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CVkeylistview)
	public:
	virtual void OnInitialUpdate();
	virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL);
	protected:
	virtual void OnDraw(CDC* pDC);      // overridden to draw this view
	virtual void CalcWindowRect(LPRECT lpClientRect, UINT nAdjustType = adjustBorder);
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CVkeylistview();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

	// Generated message map functions
protected:
	//{{AFX_MSG(CVkeylistview)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_VKEYLISTVIEW_H__C1A00662_F711_467D_A5F8_CDF9627E93B1__INCLUDED_)