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4 changed files with 8 additions and 9 deletions
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@ -4320,13 +4320,12 @@ void C_BaseEntity::CalcAbsolutePosition( )
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return;
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}
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// TODO_ENHANCED: this should be safe to remove.
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// Not safe to remove this breaks C4 HUD.
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if ( IsEffectActive(EF_BONEMERGE) )
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{
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MoveToAimEnt();
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return;
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}
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// TODO_ENHANCED: this should be safe to remove.
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// if ( IsEffectActive(EF_BONEMERGE) )
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// {
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// MoveToAimEnt();
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// return;
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// }
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// Construct the entity-to-world matrix
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// Start with making an entity-to-parent matrix
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2
gamedata
2
gamedata
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@ -1 +1 @@
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Subproject commit e5ac8b9a1438977b6998b558f6eb178bd044994c
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Subproject commit 3b8489243f2611c868dad64b1bbbabd3f32aa874
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@ -2058,7 +2058,7 @@ bool CShaderManager::LoadAndCreateShaders_Dynamic( ShaderLookup_t &lookup, bool
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//-----------------------------------------------------------------------------
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FileHandle_t CShaderManager::OpenFileAndLoadHeader( const char *pFileName, ShaderHeader_t *pHeader )
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{
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FileHandle_t fp = g_pFullFileSystem->Open( pFileName, "rb" );
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FileHandle_t fp = g_pFullFileSystem->Open( pFileName, "rb", "MOD" );
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if ( fp == FILESYSTEM_INVALID_HANDLE )
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{
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return FILESYSTEM_INVALID_HANDLE;
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BIN
materialsystem/stdshaders/ShaderCompile.exe
Normal file
BIN
materialsystem/stdshaders/ShaderCompile.exe
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