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2 commits

Author SHA1 Message Date
7d5c1d3c06 Added crosshair hitmarker 2024-09-11 09:47:55 +02:00
52b452c60b Added hitmarker 2024-09-11 08:54:40 +02:00
4 changed files with 108 additions and 5 deletions

View file

@ -9,10 +9,12 @@
#include "c_cs_player.h"
#include "c_user_message_register.h"
#include "cdll_client_int.h"
#include "cdll_util.h"
#include "convar.h"
#include "datacache/imdlcache.h"
#include "dbg.h"
#include "dt_recv.h"
#include "hud_basechat.h"
#include "iconvar.h"
#include "interpolatedvar.h"
#include "mathlib/vector.h"
@ -70,6 +72,8 @@
#include "iviewrender_beams.h" // flashlight beam
#include "cs_hud_chat.h"
//=============================================================================
// HPE_BEGIN:
// [menglish] Adding and externing variables needed for the freezecam
@ -766,6 +770,7 @@ C_CSPlayer::C_CSPlayer() :
ListenForGameEvent( "bullet_hit_player" );
ListenForGameEvent( "bullet_player_hitboxes" );
ListenForGameEvent( "player_lag_hitboxes" );
ListenForGameEvent( "player_hurt" );
m_bIsInsideLagCompensationContext = false;
}
@ -2109,6 +2114,7 @@ void C_CSPlayer::FireEvent( const Vector& origin, const QAngle& angles, int even
}
ConVar cl_debug_duration( "cl_debug_duration", "60" );
ConVar cl_enable_hitmarks( "cl_enable_hitmarks", "1" );
void C_CSPlayer::FireGameEvent( IGameEvent* event )
{
@ -2497,6 +2503,59 @@ void C_CSPlayer::FireGameEvent( IGameEvent* event )
{
ShowEventHitboxes( cl_debug_duration.GetFloat() );
}
else if ( cl_enable_hitmarks.GetBool() && FStrEq( event->GetName(), "player_hurt" ) )
{
const int index = event->GetInt( "attacker" );
if ( index == GetUserID() && IsLocalPlayer() )
{
const auto playerUserID = event->GetInt( "userid" );
const auto player = ( C_CSPlayer* )UTIL_PlayerByUserId( playerUserID );
if ( player && !player->IsLocalPlayer() )
{
auto health_damages = event->GetInt( "dmg_health" );
auto armor_damages = event->GetInt( "dmg_armor" );
auto hitgroup = event->GetInt( "hitgroup" );
CLocalPlayerFilter filter;
EmitSound( filter, GetSoundSourceIndex(), "Player.Hitmark" );
CHudChat* hudChat = ( CHudChat* )GET_HUDELEMENT( CHudChat );
if ( hudChat )
{
char buffer_armor[256];
if ( armor_damages > 0 )
{
V_sprintf_safe( buffer_armor,
" and \x7"
"FF0000%i \x7"
"FFFFFFarmor.",
armor_damages );
}
else
{
buffer_armor[0] = '.';
buffer_armor[1] = 0;
}
hudChat->Printf( CHAT_FILTER_NONE,
"\7FFFFFFYou hit \x7"
"FF00FF%s\x7"
"FFFFFF with: \x7"
"FF0000%i \x7"
"FFFFFFhealth%s",
player->GetPlayerName(),
health_damages,
buffer_armor );
m_bHasHitPlayer = true;
}
}
}
}
}
void C_CSPlayer::SetActivity( Activity eActivity )

View file

@ -428,6 +428,7 @@ private:
QAngle m_angRenderAngles;
bool m_bIsInsideLagCompensationContext;
bool m_bHasHitPlayer;
};
C_CSPlayer* GetLocalOrInEyeCSPlayer( void );

View file

@ -13,7 +13,7 @@
#include "ammodef.h"
#include "cs_gamerules.h"
#define ALLOW_WEAPON_SPREAD_DISPLAY 0
#define ALLOW_WEAPON_SPREAD_DISPLAY 1
#if defined( CLIENT_DLL )
@ -38,7 +38,7 @@
#endif
ConVar weapon_accuracy_model( "weapon_accuracy_model", "1", FCVAR_REPLICATED );
ConVar weapon_accuracy_model( "weapon_accuracy_model", "0", FCVAR_REPLICATED );
// ----------------------------------------------------------------------------- //
@ -331,8 +331,8 @@ LINK_ENTITY_TO_CLASS( weapon_cs_base, CWeaponCSBase );
ConVar cl_crosshaircolor_b( "cl_crosshaircolor_b", "50", FCVAR_CLIENTDLL | FCVAR_ARCHIVE );
#if ALLOW_WEAPON_SPREAD_DISPLAY
ConVar weapon_debug_spread_show( "weapon_debug_spread_show", "0", FCVAR_CLIENTDLL | FCVAR_DEVELOPMENTONLY, "Enables display of weapon accuracy; 1: show accuracy box, 2: show box with recoil offset" );
ConVar weapon_debug_spread_gap( "weapon_debug_spread_gap", "0.67", FCVAR_CLIENTDLL | FCVAR_DEVELOPMENTONLY );
ConVar weapon_debug_spread_show( "weapon_debug_spread_show", "0", FCVAR_CLIENTDLL, "Enables display of weapon accuracy; 1: show accuracy box, 2: show box with recoil offset" );
ConVar weapon_debug_spread_gap( "weapon_debug_spread_gap", "0.67", FCVAR_CLIENTDLL );
#endif
// [paquin] make sure crosshair scales independent of frame rate
@ -1230,6 +1230,49 @@ void CWeaponCSBase::DefaultTouch(CBaseEntity *pOther)
int y1 = y0 + iBarThickness;
DrawCrosshairRect( x0, y0, x1, y1, bAdditive );
}
static float flDisplayCurrentTime = 0.0f;
static float flDisplayTime = 1.0F;
if ( pPlayer->m_bHasHitPlayer )
{
flDisplayCurrentTime = gpGlobals->curtime + flDisplayTime;
pPlayer->m_bHasHitPlayer = false;
}
if ( flDisplayCurrentTime >= gpGlobals->curtime )
{
float flAlpha = ( flDisplayCurrentTime - gpGlobals->curtime ) / flDisplayTime;
int tocenter = 10;
int initpos = 16;
initpos += iCrosshairDistance * 2;
tocenter += iCrosshairDistance * 2;
float oldAlphaMultiplier = vgui::surface()->DrawGetAlphaMultiplier();
vgui::surface()->DrawSetColor( r, g, b, int(flAlpha * 255.0f) );
for ( int i = -2; i < 2; i++ )
{
vgui::surface()->DrawLine( iCenterX - initpos - i,
iCenterY - initpos - i,
iCenterX - tocenter - i,
iCenterY - tocenter - i );
vgui::surface()->DrawLine( iCenterX + initpos + i,
iCenterY + initpos + i,
iCenterX + tocenter + i,
iCenterY + tocenter + i );
vgui::surface()->DrawLine( iCenterX + initpos + i,
iCenterY - initpos - i,
iCenterX + tocenter + i,
iCenterY - tocenter - i );
vgui::surface()->DrawLine( iCenterX - initpos - i,
iCenterY + initpos + i,
iCenterX - tocenter - i,
iCenterY + tocenter + i );
}
}
}
#if ALLOW_WEAPON_SPREAD_DISPLAY

@ -1 +1 @@
Subproject commit 4f281876e11e69fc48372dddbec47c1201bdbb09
Subproject commit ad7fda715ea07924ff55faa9aed17b4d3bc7ddf4