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3 commits

Author SHA1 Message Date
3485072c3a Added missing materials in gamedata 2024-09-16 01:09:44 +02:00
4954862ff0 Added launcher for CS:S Enhanced 2024-09-15 23:15:08 +02:00
4ceda5d415 Added sv_cs_noblock 2024-09-15 20:44:54 +02:00
10 changed files with 69 additions and 20 deletions

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@ -2378,6 +2378,11 @@ bool CL_ShouldLoadBackgroundLevel( const CCommand &args )
bIsTF2 = true;
}
if ( Q_stricmp( COM_GetModDirectory(), "cstrike" ) == 0 )
{
return false;
}
if ( bIsTF2 && IsPC() )
return false;

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@ -1543,7 +1543,7 @@ void CCSPlayer::UpdateMouseoverHints()
}
#ifdef GLOWS_ENABLE
ConVar sv_enable_cs_glows("sv_enable_cs_glows", "1");
ConVar sv_cs_enable_glows("sv_cs_enable_glows", "1", FCVAR_NOTIFY);
#endif
void CCSPlayer::PostThink()
@ -1605,7 +1605,7 @@ void CCSPlayer::PostThink()
}
#ifdef GLOWS_ENABLE
if ( sv_enable_cs_glows.GetBool() )
if ( sv_cs_enable_glows.GetBool() )
{
AddGlowEffect();
}

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@ -178,6 +178,7 @@ ConVar ammo_57mm_max( "ammo_57mm_max", "100", FCVAR_REPLICATED );
ConVar ammo_hegrenade_max( "ammo_hegrenade_max", "1", FCVAR_REPLICATED );
ConVar ammo_flashbang_max( "ammo_flashbang_max", "2", FCVAR_REPLICATED );
ConVar ammo_smokegrenade_max( "ammo_smokegrenade_max", "1", FCVAR_REPLICATED );
ConVar sv_cs_noblock("sv_cs_noblock", "0", FCVAR_REPLICATED | FCVAR_NOTIFY, "1) No block on players only\n2) No block on every objects");
//ConVar mp_dynamicpricing( "mp_dynamicpricing", "0", FCVAR_REPLICATED, "Enables or Disables the dynamic weapon prices" );
@ -4964,12 +4965,27 @@ float CCSGameRules::GetRoundElapsedTime()
bool CCSGameRules::ShouldCollide( int collisionGroup0, int collisionGroup1 )
{
if ( sv_cs_noblock.GetInt() == 1 )
{
if ( collisionGroup0 >= COLLISION_GROUP_PLAYER && collisionGroup1 == COLLISION_GROUP_PLAYER )
{
return false;
}
}
else if ( sv_cs_noblock.GetInt() == 2 )
{
if ( collisionGroup0 >= COLLISION_GROUP_DEBRIS_TRIGGER && collisionGroup1 == COLLISION_GROUP_PLAYER )
{
return false;
}
}
if ( collisionGroup0 > collisionGroup1 )
{
// swap so that lowest is always first
::V_swap(collisionGroup0,collisionGroup1);
}
//Don't stand on COLLISION_GROUP_WEAPONs
if( collisionGroup0 == COLLISION_GROUP_PLAYER_MOVEMENT &&
collisionGroup1 == COLLISION_GROUP_WEAPON )

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@ -41,7 +41,7 @@
#include "obstacle_pushaway.h"
#include "props_shared.h"
ConVar weapon_accuracy_nospread( "weapon_accuracy_nospread", "0", FCVAR_REPLICATED );
ConVar weapon_accuracy_nospread( "weapon_accuracy_nospread", "0", FCVAR_REPLICATED | FCVAR_NOTIFY );
#define CS_MASK_SHOOT (MASK_SOLID|CONTENTS_DEBRIS)
const QAngle& CCSPlayer::GetRenderAngles()

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@ -17,7 +17,7 @@
#endif
ConVar weapon_accuracy_logging( "weapon_accuracy_logging", "0", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY | FCVAR_ARCHIVE );
ConVar weapon_accuracy_noinaccuracy( "weapon_accuracy_noinaccuracy", "0", FCVAR_REPLICATED );
ConVar weapon_accuracy_noinaccuracy( "weapon_accuracy_noinaccuracy", "0", FCVAR_REPLICATED | FCVAR_NOTIFY );
#ifdef CLIENT_DLL
ConVar debug_screenshot_bullet_position("debug_screenshot_bullet_position", "0");

@ -1 +1 @@
Subproject commit 412730a3d58d54031325214fbe2b217814524a01
Subproject commit dca9fd825fed9cea92b89cff674956da5483c4c8

View file

@ -91,7 +91,11 @@ int MessageBox( HWND hWnd, const char *message, const char *header, unsigned uTy
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef CSS_ENHANCED_EXECUTABLE
#define DEFAULT_HL2_GAMEDIR "cstrike"
#else
#define DEFAULT_HL2_GAMEDIR "hl2"
#endif
#if defined( USE_SDL )
extern void* CreateSDLMgr();
@ -419,7 +423,7 @@ void CLogAllFiles::Init()
// game directory has not been established yet, must derive ourselves
char path[MAX_PATH];
Q_snprintf( path, sizeof(path), "%s/%s", GetBaseDirectory(), CommandLine()->ParmValue( "-game", "hl2" ) );
Q_snprintf( path, sizeof(path), "%s/%s", GetBaseDirectory(), CommandLine()->ParmValue( "-game", DEFAULT_HL2_GAMEDIR ) );
Q_FixSlashes( path );
#ifdef WIN32
Q_strlower( path );
@ -818,7 +822,7 @@ bool CSourceAppSystemGroup::PreInit()
if ( IsPC() )
{
// This will get called multiple times due to being here, but only the first one will do anything
reslistgenerator->Init( GetBaseDirectory(), CommandLine()->ParmValue( "-game", "hl2" ) );
reslistgenerator->Init( GetBaseDirectory(), CommandLine()->ParmValue( "-game", DEFAULT_HL2_GAMEDIR ) );
// This will also get called each time, but will actually fix up the command line as needed
reslistgenerator->SetupCommandLine();
@ -1267,6 +1271,11 @@ DLL_EXPORT int LauncherMain( int argc, char **argv )
CommandLine()->CreateCmdLine( argc, argv );
#endif
#ifdef CSS_ENHANCED_EXECUTABLE
CommandLine()->AppendParm( "-game", DEFAULT_HL2_GAMEDIR );
CommandLine()->AppendParm( "-defaultgamedir", DEFAULT_HL2_GAMEDIR );
#endif
// No -dxlevel or +mat_hdr_level allowed on POSIX
#ifdef POSIX
CommandLine()->RemoveParm( "-dxlevel" );

View file

@ -48,6 +48,9 @@ def build(bld):
install_path = bld.env.LIBDIR
if 'cstrike' == bld.options.GAMES:
defines += ['CSS_ENHANCED_EXECUTABLE']
bld.shlib(
source = source,
target = PROJECT_NAME,

View file

@ -4,6 +4,7 @@
//
//=====================================================================================//
#include "tier1/strtools.h"
#if defined( _WIN32 ) && !defined( _X360 )
#include <windows.h>
#include <stdio.h>

View file

@ -30,16 +30,31 @@ def build(bld):
source += ['launcher_main.rc']
install_path = bld.env.BINDIR
bld(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx cxxprogram',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)
if 'cstrike' == bld.options.GAMES:
bld(
source = source,
target = 'css_enhanced',
name = 'css_enhanced',
features = 'c cxx cxxprogram',
includes = includes,
defines = defines + ['CSS_ENHANCED_EXECUTABLE'],
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)
else:
bld(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx cxxprogram',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)