e12b3581e2
Optimized entity look ups
2024-09-04 22:01:08 +02:00
caebd1970f
Removed entityexists
2024-09-04 00:07:33 +02:00
ece2f9a81f
Improved bone cache invalidation
...
Also improved lag comp, for now animations won't be interpolated
2024-09-03 07:41:16 +02:00
be7d8cc228
Improved show hitboxes commands and networked m_fFlags from animoverlays
2024-09-02 00:03:24 +02:00
11d345802e
General fixes and improved lag comp performance
2024-08-31 06:23:10 +02:00
380f352adf
Fixed possible buffer overflow & optimized network
2024-08-31 00:24:01 +02:00
60c8599e4c
Optimized network
2024-08-28 15:59:44 +02:00
956d26bcb3
This is a start to lag compensate the local player.
...
Normally,
this would be needed to be inside StartLagCompensation,
but for now, this is enough.
2024-08-28 00:50:03 +02:00
22cfdaabc9
Added interpolated_shoot_position
...
While the old fix was working, it was a bit too much noticeable while
surfing, this is an issue we don't want.
We need a proper check for cheaters too.
2024-08-27 22:44:41 +02:00
70d7c82ff9
Updated again server setupbones to match more the client's
2024-08-27 22:12:50 +02:00
dc471576a1
Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems)
2024-07-26 17:50:55 +02:00
96e8394525
Corrected again a bit more cl_showimpacts
2024-07-19 18:05:58 +02:00
366edb18a7
Changed animation data to simulation data
2024-07-17 08:08:43 +02:00
e8ea86f895
Added a better way to debug hit registration
2024-07-15 18:21:56 +02:00
e360866bf5
Added a better way to debug hitboxes & new waf script
2024-07-15 06:52:33 +02:00
cd6ecdc726
Fixed lag compensation with low fps
2024-07-12 15:15:40 +02:00
2e5867b300
Removed interpolation for animations for now
...
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.
This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
9d17d2252c
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
ae99eb3817
Modified lag compensation suit better our needs
2024-01-27 22:12:03 +01:00
ca6cdb51e6
Improved lag compensation
2024-01-25 13:27:03 +01:00
nillerusr
13191a2659
add source-sdk-2013
2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27
1
2020-04-22 12:56:21 -04:00