Commit graph

11 commits

Author SHA1 Message Date
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
7028c910e7 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
db45d29da3 Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
ae99eb3817 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
2c2cbf4f03 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
nillerusr
882269712c cstrike: add autojump convar 2023-08-22 11:11:39 +03:00
hymei
f7a489f828 arm64 : fix clang compile errors 2022-06-05 01:13:14 +03:00
nillerusr
f76f1039ed gameui: add console button to main menu 2022-02-05 22:33:45 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00