94060e8c19
Simplified bullet trace
2024-07-15 21:10:58 +02:00
e8ea86f895
Added a better way to debug hit registration
2024-07-15 18:21:56 +02:00
7efea83011
Added cl_showfirebullethitboxes
2024-07-15 16:54:19 +02:00
3306fd5b21
Fixed buy, hostage, bomb zones detections
2024-07-15 16:47:27 +02:00
ba82e0f107
Game has now bullet thickness (diameter)
2024-07-15 07:46:53 +02:00
e360866bf5
Added a better way to debug hitboxes & new waf script
2024-07-15 06:52:33 +02:00
7625fd7947
Fixed crash while firing
2024-07-14 15:44:31 +02:00
a54eabf77a
Fixed planting bomb
2024-07-14 05:15:41 +02:00
b750f22f08
Reverted some regression & pitch should be set in FinishMove
2024-07-14 04:30:25 +02:00
cfa5b12eea
Fixed local player interpolation and added debug_screenshot_bullet_position
...
This check permits to fix interpolation problems on the
local player that valve has been (fucking finally)
caring about on counter-strike 2.
To recall the original issue, the
problem that Valve cared about is that interpolation
had some problems with interpolating the local
player because the screen would never in the first
place match the tick "screen", because interpolation
amount could never reach 0.0 or 1.0
Valve solution was to introduce bugs with lag
compensating the local player and made the game worse,
introducing a new way for cheaters to cheat even more
on their games.
I'm joking, but you can clearly see the outcome anyway.
My solution is to simply set interpolation amount
to 0.0 when a tick arrives.
So when we shoot, we get the frame we shot with an
interpolation amount at 0.0, perfectly aligned to user
commands which is ideal for us.
It might look a bit more unsmooth with lower fps
but with high enough fps, the issue goes away anyway.
It's not very noticeable which is very nice for us.
No need to lag compensate the local player anymore !
2024-07-14 00:54:57 +02:00
f8c641a9e5
Improved prediction & fix being 1 off tick problems
2024-07-13 19:18:03 +02:00
cd6ecdc726
Fixed lag compensation with low fps
2024-07-12 15:15:40 +02:00
2e5867b300
Removed interpolation for animations for now
...
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.
This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
854991ab8c
Fixed lag compensation for animations
...
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used
There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
7028c910e7
Use client side animation for hostages for now
...
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
35b1d272a0
Remove DevMsgs for shooting in CreateMove
2024-04-03 02:05:15 +02:00
a2e1d119de
CS Player is now synced with server
...
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
446b3f348b
various BuildTransformations fixes
2024-04-03 00:52:33 +02:00
2cc7a749a2
Respect server code (InvalidateBoneCacheIfOlderThan)
2024-04-03 00:32:38 +02:00
60cd88e786
remove SetNetworkAngles from csplayer PostDataUpdate
2024-04-03 00:26:15 +02:00
db45d29da3
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
debadff495
Add a way to set to tick interval cl_interp
2024-02-18 09:50:06 +01:00
fb69fa738b
Modified baseanim so that it respects the server +
2024-01-28 13:19:05 +01:00
f154a494cd
Improved setupbones
2024-01-27 22:34:26 +01:00
ae99eb3817
Modified lag compensation suit better our needs
2024-01-27 22:12:03 +01:00
ca6cdb51e6
Improved lag compensation
2024-01-25 13:27:03 +01:00
nillerusr
6fd13e16d9
fix some undefined/unspecified behaviours in multiplayer games( may help with #299 )
2023-10-07 05:04:46 +03:00
nillerusr
5d4978cf6e
cstrike: fix uninitialized pointers in hud
2023-08-23 23:42:08 +03:00
nillerusr
badae9498e
change touch editor colors
2023-08-22 11:47:19 +03:00
nillerusr
cfb63e9de8
cstrike: optimize flashbang
2023-08-22 11:38:13 +03:00
nillerusr
a15b14e48d
game: fix touch transparency mode for cut scenes
2023-08-17 15:59:47 +03:00
nillerusr
08168ffc62
inputsystem: fix UB in touch events callback, make touch more responsive
2023-08-17 14:31:43 +03:00
SanyaSho
50e3a751ee
game: add another NULL check for CEngineSprite::GetMaterial
2023-04-08 15:35:41 +03:00
HappyDOGE
7cfb06dd5c
Merge branch 'master' into win64
2023-01-23 19:16:19 +03:00
Er2
957ce33edb
Fix HTML MOTD ( #174 )
2023-01-14 20:47:16 +03:00
exstrim401
08e33c477e
Basic Steam Dick support ( #166 )
...
Without gamepadui library
2023-01-08 15:38:24 +03:00
nillerusr
474bdff553
windows: fix 64bit build( #149 )
2022-12-16 19:20:56 +03:00
nillerusr
3e1b9d2332
Merge pull request #133 from SanyaSho/master
...
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
dc46e41183
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
SanyaSho
87412109b6
game: fix string vulnerabilities
2022-11-04 01:28:39 +00:00
nillerusr
471eb3dd26
game/client(android): view optimization
2022-10-17 00:01:23 +03:00
nillerusr
599fb6398e
game(client): make touch more transparent in cutscenes
2022-10-06 00:24:18 +03:00
nillerusr
28a11bdcb2
game(client): fix particles problems on 64bit systems
2022-10-04 05:43:22 +03:00
nillerusr
60c2856513
game(client): fix touch drawing problems
2022-10-04 05:42:38 +03:00
nillerusr
de3bc51854
game(client): fix crash on linux/window in touch, fix memory leak in touch
2022-09-22 22:37:30 +03:00
nillerusr
cbc9e703e6
game(client): fix back button in touch
2022-09-19 17:54:09 +03:00
nillerusr
cb0576260e
game(client): fix touch drawing problems again, fix some fonts on android
2022-09-18 19:54:29 +03:00
nillerusr
14d6a9d585
game(client): fix touch drawing problems
2022-09-18 18:47:19 +03:00
nillerusr
55a170ca84
game(client): fix atlas generation for touch
2022-09-17 21:00:50 +03:00
nillerusr
5f1292eb4d
game(client): fix touch drawing again bruh
2022-09-17 16:42:45 +03:00
nillerusr
b1e4f2da4e
game(client): fix touch drawing
2022-09-17 15:57:17 +03:00
nillerusr
6edfd551f0
android: fix crashhandler
2022-09-17 03:01:26 +03:00
nillerusr
c3a9e6a712
game(client): fix touch editor
2022-09-16 19:00:32 +03:00
nillerusr
1dba980e85
game(client): optimize touch drawing
2022-09-16 02:41:03 +03:00
nillerusr
9294be82b4
game(android): add custom chat
2022-09-08 21:23:06 +03:00
nillerusr
a34bfeee56
game(hl1): fix SetBoneController
2022-09-03 02:51:56 +03:00
nillerusr
9bd64e1e57
use threaded bone setup by default
2022-08-31 18:19:52 +03:00
nillerusr
16392ee9e4
fix day of defeat build
2022-08-21 02:12:18 +03:00
nillerusr
00c8966aa0
Merge pull request #112 from SanyaSho/fixes
...
Fixes (x2)
2022-08-20 00:05:05 +03:00
SanyaSho
0af88b985b
game: disable text on buttons by default
2022-08-19 23:43:31 +03:00
nillerusr
04c61c7aa1
use HAVE_* macros for dependencies
2022-08-19 23:19:53 +03:00
SanyaSho
60632d7286
Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... ( ValveSoftware/source-sdk-2013#442 )"
...
This reverts commit 2e969d3890
.
2022-08-19 23:00:06 +03:00
SanyaSho
d2f3c3726a
game: fix camera glitch with FOV 110
2022-08-17 02:45:02 +03:00
SanyaSho
7932135fe6
game: update hud_flashlight.cpp (::yoba_Ukraine::) ( ValveSoftware/source-sdk-2013#275 )
2022-08-16 17:54:53 +03:00
SanyaSho
f861f44689
game: fixed a format string vulnerability in CDebugOverlay::Paint ( ValveSoftware/source-sdk-2013#372 )
2022-08-16 17:39:41 +03:00
SanyaSho
bc5ff62f7a
game: touch customization and small update
2022-08-16 17:21:59 +03:00
SanyaSho
d90d4abf51
game: fixes some player's origin displacements for fire events, impulses commands etc... ( ValveSoftware/source-sdk-2013#442 )
2022-08-16 17:21:59 +03:00
LegendGuard
e07899b5f3
Add PBR support ( #91 )
...
* Add PBR support
* Fix physics props turning black
2022-08-10 17:41:01 +03:00
nillerusr
5d7ad7d8cb
Merge pull request #100 from SanyaSho/ent-create-crash-fix
...
small fixes
2022-08-04 19:10:52 +03:00
SanyaSho
4291e168de
game: fix env_sun sprite disappearing when you look at it
2022-08-04 16:47:14 +03:00
SanyaSho
ef81226759
fix game: don`t rotate viewmodels in zoom
2022-08-04 16:42:23 +03:00
SanyaSho
672550be01
game: don`t rotate viewmodels in zoom
2022-08-04 15:53:29 +03:00
SanyaSho
9b4aaff48f
game: fix NPC blink
2022-08-04 11:42:52 +03:00
SanyaSho
c34cdfbb7f
Fov cvar fix ( #98 )
...
* game: set fov_desired cvar max value to 110
* scripts: waifulib: change '4.9,9' to '4.9,21' in configure example
2022-08-03 16:22:17 +03:00
nillerusr
99a4097df9
appframework: use rawinput for android by default
2022-08-02 10:45:21 +03:00
nillerusr
8c61882ccb
game/client/portal: fix Polyhedron
2022-07-30 02:09:11 +03:00
HappyDOGE
f3379c0b46
Merge branch 'master' of https://github.com/nillerusr/source-engine into windows
2022-07-28 14:40:20 +03:00
HappyDOGE
a7e90573c6
fix windows build scripts, add windows opus support
2022-07-28 14:27:56 +03:00
nillerusr
67893ea361
fix buffer overflow in shader and closed captions
2022-07-27 18:29:48 +03:00
HappyDOGE
34bb8aa1ae
Merge branch 'master' into windows
2022-07-27 12:58:56 +03:00
nillerusr
8336547b24
game/client: fix C_BaseEntity prediction
2022-07-25 16:47:41 +03:00
nillerusr
6ba5ea4e69
game: fix compilation problems for clang
2022-06-20 14:17:53 +03:00
nillerusr
ed37b1062f
game/client: make font size proportional
2022-06-19 15:23:01 +03:00
nillerusr
b7b82135bd
fpersmissive fixes
2022-06-15 21:59:06 +03:00
nillerusr
c6ddf35416
fix some AddressSanitizer issues
2022-06-14 13:16:08 +03:00
nillerusr
2e5a08b894
amd64: fix multithread, fix vgui, fix physmodels
2022-06-05 01:44:42 +03:00
hymei
a5c119c1f6
arm64 ptr size fix
2022-06-05 01:14:23 +03:00
hymei
f7a489f828
arm64 : fix clang compile errors
2022-06-05 01:13:14 +03:00
hymei
4ee5ff003a
arm64 : fix vgui2 VPAMEL in messagemap
2022-06-05 01:13:13 +03:00
hymei
2fca33b4b0
arm64 : intp fixes
2022-06-05 01:13:13 +03:00
hymei
e3f7810566
arm64 : fix intptr_t size
2022-06-05 01:12:32 +03:00
nillerusr
d0c601d189
game: small fixes
2022-06-04 23:08:40 +03:00
nillerusr
6a7f9d0d28
misaligment fixes
2022-05-15 21:09:59 +03:00
nillerusr
6c1186d0b1
game: init uninitialized variables
2022-05-01 20:09:55 +03:00
nillerusr
660a8391ee
fix address sanitizer issues
2022-04-25 17:21:00 +03:00
nillerusr
9fd47d0823
game: make achievements work without steam
2022-04-16 13:08:46 +03:00
nillerusr
cbcedcdc1a
game/client: fix messagemode, add acceleration for touch, GameUI: add touch options
2022-04-16 12:58:59 +03:00
nillerusr
d87c806f4e
engine: fix hdr to ldr conversion
2022-04-16 12:54:00 +03:00
nillerusr
0280f18ad1
add hl1,portal,dod source code
2022-04-16 12:05:19 +03:00