ad3b1ca178
Added the old clock correction, new one caused flickering
2024-08-27 17:12:39 +02:00
a9b7bf8e2f
Disable m_vecVelocity interpolation
2024-08-24 19:10:15 +02:00
0bfa931400
Turn back on system's allocator
2024-08-24 16:16:59 +02:00
b4fabb845e
Move MD to MT for msvc
2024-08-24 15:50:20 +02:00
9bd766a1de
Reset flLastInterpolationAmountOnTick if client has switched to fix
2024-08-24 14:43:28 +02:00
4cf14a0939
Disabled clock correction, not stable enough
2024-08-24 14:20:42 +02:00
7a92c3afde
Change to FL_EDICT_ALWAYS
2024-08-24 04:56:53 +02:00
1856a9ee30
Corrected smoothed out interp amount
2024-08-24 04:40:01 +02:00
cdad67973d
Changed some network defaults
2024-08-24 02:19:29 +02:00
250f266e49
Reset net_compresspackets_minsize to old default
2024-08-24 02:08:58 +02:00
5ad83143c0
Fixed dedicated build
2024-08-23 23:54:59 +02:00
9d8cdc284a
Fixed dedicated builds
2024-08-23 20:55:44 +02:00
d43549a07a
Added convar to force compression (performance?)
2024-08-23 19:53:54 +02:00
96a8e373be
Since there's trigger prediction, we send everything
...
adjusted also client frame for full updates
2024-08-23 19:52:32 +02:00
bef50ed5ce
Moved viewoffset adjustement to shared code
2024-08-23 18:29:51 +02:00
340eeb7e03
Added trigger teleport prediction
2024-08-23 18:24:23 +02:00
186b8c046d
Added trigger push prediction
2024-08-23 06:42:34 +02:00
14717d8092
Added prediction for triggers, thanks oblivious
...
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
d947a36e86
Fixed server side setupbones
2024-08-23 00:18:07 +02:00
545aa4861c
Merge pull request #1 from D34Dspy/master
...
Made waf --help working again
2024-07-30 21:26:44 +00:00
deadspy
fd39abbaf3
Fixed printing help usage
...
by replacing placeholders with formatters in the options.
Background: Waf update introduced a change where now the dict
of all option parameters are passed rather than the default value exclusively.
2024-07-30 19:16:31 +02:00
5a0367c8d7
Removed useless variable
2024-07-26 18:23:23 +02:00
dc471576a1
Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems)
2024-07-26 17:50:55 +02:00
69312da01b
Fixed few stuff & now server bullet impacts are events
...
- Fixed some game events not being sent to clients
- Use event instead of descriptor for sending it to client
- Moved server bullets to events
- Re-trained zstd data
- Corrected some stuff on clock correction
2024-07-26 05:34:50 +02:00
542b2c2711
Reworked cl_show* commands to use game events instead
2024-07-25 18:10:35 +02:00
73845dfe4c
Improved cl_show* commands
2024-07-25 14:05:36 +02:00
d1c62bb858
Do not wait for simulation to change to set values
2024-07-24 00:18:37 +02:00
200b4ff897
RE-trained css zstd dictionary due to NET_Tick changes
2024-07-23 16:52:44 +02:00
80d35c6194
Update compress level to ZSTD_btultra2
2024-07-23 16:33:17 +02:00
a9bd881a56
Debug only local player bullets, the rest is useless
2024-07-23 16:08:50 +02:00
f67ec63443
Whitelist localplayer for showing hitboxes etc
2024-07-23 05:26:42 +02:00
e09d89d7ed
Check for non-bot for out of sync
2024-07-23 05:10:32 +02:00
a3b6b94959
Fixed last few stuff with clock correction
2024-07-23 05:05:24 +02:00
6691968046
Added enhanced cl_clock_correction & misc
...
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
a2e8d9e9d4
Update mouse calls at the end of the frame
2024-07-20 01:04:35 +02:00
ec767ce99a
Added zstd for windows
2024-07-19 20:04:18 +02:00
96e8394525
Corrected again a bit more cl_showimpacts
2024-07-19 18:05:58 +02:00
860bd3e883
Added smoothed interpolation amount & fixed fews issues with prediction
...
Added vprof too
2024-07-19 05:03:08 +02:00
139f81eb02
Put back cl_extrapolate
2024-07-18 21:56:06 +02:00
359eb10e4e
Put back ResizeAnimationLayerCallback
2024-07-18 21:54:38 +02:00
171fb676af
Added clang-format & remove zstd training define
2024-07-18 21:41:53 +02:00
4067d7cfe6
Added zstd training set
2024-07-18 21:15:37 +02:00
1a3e348316
Replace snappy with trained zstd dictionary
2024-07-18 08:27:54 +02:00
5036c0b09d
Fixed linux compile (files are case sensitive)
2024-07-18 00:01:07 +02:00
a1f071b698
Fixed most issues on windows, shaders are still a problem
2024-07-17 23:38:56 +02:00
de711f6d00
Update submodules
2024-07-17 16:25:34 +02:00
4186c83682
Added new compression for floats
2024-07-17 08:29:22 +02:00
366edb18a7
Changed animation data to simulation data
2024-07-17 08:08:43 +02:00
81793ee7a4
Optimized usercmd network
2024-07-16 05:13:14 +02:00
c1e81ad97c
Default tickrate to 100
2024-07-16 01:36:55 +02:00