eeed4b8ada
Adjusted some values for m82a1
2024-09-07 05:33:20 +02:00
17e392f0ee
M82A1 soon ready
2024-09-07 02:05:14 +02:00
0affff43d5
Preparting to add weapon_m82a1
2024-09-06 14:43:27 +02:00
aa10811e3e
Fixed some stuff
2024-09-05 19:22:07 +02:00
8376d865cf
Added fast ent lookups for server dll
2024-09-05 15:31:51 +02:00
d8598a8d22
We might prefer to set to local instead to lag compensate
2024-09-05 02:23:15 +02:00
d40a479e85
Revert "TODO: figure out why we need to do this"
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This reverts commit 53561ff881
.
2024-09-05 01:58:30 +02:00
fb349dbd9f
The compiler is a bit dumb sometimes, let's help a bit
2024-09-05 00:55:22 +02:00
53561ff881
TODO: figure out why we need to do this
2024-09-05 00:09:55 +02:00
1475964e61
Fixed some edge cases where camera position wouldn't match screen
2024-09-04 23:07:48 +02:00
e12b3581e2
Optimized entity look ups
2024-09-04 22:01:08 +02:00
caebd1970f
Removed entityexists
2024-09-04 00:07:33 +02:00
f696159421
Improved lag compensation for entities
2024-09-03 23:07:40 +02:00
87337859f4
More Fixes to lag compensation, it is always almost pixel perfect now
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- In theory, to have even more perfect values, we could go the other way
around, let the client send the values and see if it's within range of
lerp time
- The fact that the netvar gets compressed and touched made it worse for
lag compensation
2024-09-03 16:41:03 +02:00
f4ded28fe0
Added more infos to debug out hitboxes
2024-09-03 15:49:04 +02:00
ece2f9a81f
Improved bone cache invalidation
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Also improved lag comp, for now animations won't be interpolated
2024-09-03 07:41:16 +02:00
2782633e53
Now setupbones uses the right angles for cs players
2024-09-02 01:26:08 +02:00
be7d8cc228
Improved show hitboxes commands and networked m_fFlags from animoverlays
2024-09-02 00:03:24 +02:00
867f106584
Increased weapon range
2024-08-31 22:41:36 +02:00
d942381df3
Commenting debug stuff
2024-08-31 06:48:01 +02:00
11d345802e
General fixes and improved lag comp performance
2024-08-31 06:23:10 +02:00
380f352adf
Fixed possible buffer overflow & optimized network
2024-08-31 00:24:01 +02:00
a21cd2aa97
Somehow this breaks lag comp
2024-08-29 02:07:55 +02:00
60c8599e4c
Optimized network
2024-08-28 15:59:44 +02:00
f46d09bab1
Removed useless check
2024-08-28 15:03:35 +02:00
399e6e674a
Send interpolated_amount
2024-08-28 05:24:34 +02:00
956d26bcb3
This is a start to lag compensate the local player.
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Normally,
this would be needed to be inside StartLagCompensation,
but for now, this is enough.
2024-08-28 00:50:03 +02:00
22cfdaabc9
Added interpolated_shoot_position
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While the old fix was working, it was a bit too much noticeable while
surfing, this is an issue we don't want.
We need a proper check for cheaters too.
2024-08-27 22:44:41 +02:00
70d7c82ff9
Updated again server setupbones to match more the client's
2024-08-27 22:12:50 +02:00
96a8e373be
Since there's trigger prediction, we send everything
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adjusted also client frame for full updates
2024-08-23 19:52:32 +02:00
bef50ed5ce
Moved viewoffset adjustement to shared code
2024-08-23 18:29:51 +02:00
14717d8092
Added prediction for triggers, thanks oblivious
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Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
dc471576a1
Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems)
2024-07-26 17:50:55 +02:00
69312da01b
Fixed few stuff & now server bullet impacts are events
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- Fixed some game events not being sent to clients
- Use event instead of descriptor for sending it to client
- Moved server bullets to events
- Re-trained zstd data
- Corrected some stuff on clock correction
2024-07-26 05:34:50 +02:00
542b2c2711
Reworked cl_show* commands to use game events instead
2024-07-25 18:10:35 +02:00
73845dfe4c
Improved cl_show* commands
2024-07-25 14:05:36 +02:00
a9bd881a56
Debug only local player bullets, the rest is useless
2024-07-23 16:08:50 +02:00
96e8394525
Corrected again a bit more cl_showimpacts
2024-07-19 18:05:58 +02:00
860bd3e883
Added smoothed interpolation amount & fixed fews issues with prediction
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Added vprof too
2024-07-19 05:03:08 +02:00
4067d7cfe6
Added zstd training set
2024-07-18 21:15:37 +02:00
1a3e348316
Replace snappy with trained zstd dictionary
2024-07-18 08:27:54 +02:00
366edb18a7
Changed animation data to simulation data
2024-07-17 08:08:43 +02:00
81793ee7a4
Optimized usercmd network
2024-07-16 05:13:14 +02:00
469c74b8b3
SweptBox material wasn't initialized, corrected some stuff
2024-07-16 01:31:45 +02:00
95bb5cb8a5
vecSrc bullet should be taken into an array
2024-07-16 00:19:52 +02:00
449017c859
Better bullet debug
2024-07-16 00:01:44 +02:00
204d296ca0
If debug hitboxes always on, send everything
2024-07-15 23:31:50 +02:00
466b0ea280
Fixed last issues with bullet tracing
2024-07-15 21:56:11 +02:00
94060e8c19
Simplified bullet trace
2024-07-15 21:10:58 +02:00
e8ea86f895
Added a better way to debug hit registration
2024-07-15 18:21:56 +02:00