Commit graph

15 commits

Author SHA1 Message Date
1475964e61 Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
f696159421 Improved lag compensation for entities 2024-09-03 23:07:40 +02:00
01a5f946ec Make m_vecPreviousShootPosition a predicted variable 2024-08-28 04:44:06 +02:00
956d26bcb3 This is a start to lag compensate the local player.
Normally,
this would be needed to be inside StartLagCompensation,
but for now, this is enough.
2024-08-28 00:50:03 +02:00
14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
95bb5cb8a5 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00
449017c859 Better bullet debug 2024-07-16 00:01:44 +02:00
466b0ea280 Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
94060e8c19 Simplified bullet trace 2024-07-15 21:10:58 +02:00
e8ea86f895 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00