Commit graph

283 commits

Author SHA1 Message Date
ec524a26b5 We have to use renderangles again 2024-09-08 22:42:23 +02:00
4377aa7b81 Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
0fbddc051d Precache debug/debugfbtexture1 material 2024-09-08 20:48:41 +02:00
481f881cb8 Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
543b8a5d89 Added glow 2024-09-08 05:08:42 +02:00
0169223e43 Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
97bf5252e8 Fixed some asserts 2024-09-07 12:41:56 +02:00
eeed4b8ada Adjusted some values for m82a1 2024-09-07 05:33:20 +02:00
17e392f0ee M82A1 soon ready 2024-09-07 02:05:14 +02:00
0affff43d5 Preparting to add weapon_m82a1 2024-09-06 14:43:27 +02:00
4f1c5397b6 Some improvements on possible buffer overflow ... 2024-09-06 05:02:19 +02:00
18647ad6d5 Use local functions instead of absolute for prediction and server 2024-09-06 00:37:25 +02:00
413264e208 Let's use local origin instead to interpolate with 2024-09-06 00:26:32 +02:00
ef7097f389 Added eventqueue prediction 2024-09-05 23:31:50 +02:00
4878bce085 Check if pEntity is null before showing trigger 2024-09-05 21:55:35 +02:00
3803f18be4 Updated README 2024-09-05 19:31:18 +02:00
aa10811e3e Fixed some stuff 2024-09-05 19:22:07 +02:00
8376d865cf Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
d8598a8d22 We might prefer to set to local instead to lag compensate 2024-09-05 02:23:15 +02:00
d40a479e85 Revert "TODO: figure out why we need to do this"
This reverts commit 53561ff881.
2024-09-05 01:58:30 +02:00
84672b5c24 Reset to m_flInterpolatedAnimTime 2024-09-05 01:50:04 +02:00
fb349dbd9f The compiler is a bit dumb sometimes, let's help a bit 2024-09-05 00:55:22 +02:00
53561ff881 TODO: figure out why we need to do this 2024-09-05 00:09:55 +02:00
1475964e61 Fixed some edge cases where camera position wouldn't match screen 2024-09-04 23:07:48 +02:00
e12b3581e2 Optimized entity look ups 2024-09-04 22:01:08 +02:00
4b2b5e7388 Added more VPROF to see what's taking that much fps 2024-09-04 18:41:58 +02:00
2e40751236 Removed useless mdl critical cache call & sv_unlag can now be disabled for performance 2024-09-04 17:45:09 +02:00
caebd1970f Removed entityexists 2024-09-04 00:07:33 +02:00
8a118ad4d9 Removed potential slow function calls 2024-09-04 00:06:22 +02:00
1a471233bc Allow for some tolerance for previous pred origin 2024-09-03 23:15:40 +02:00
f696159421 Improved lag compensation for entities 2024-09-03 23:07:40 +02:00
87337859f4 More Fixes to lag compensation, it is always almost pixel perfect now
- In theory, to have even more perfect values, we could go the other way
  around, let the client send the values and see if it's within range of
  lerp time
- The fact that the netvar gets compressed and touched made it worse for
  lag compensation
2024-09-03 16:41:03 +02:00
f4ded28fe0 Added more infos to debug out hitboxes 2024-09-03 15:49:04 +02:00
ece2f9a81f Improved bone cache invalidation
Also improved lag comp, for now animations won't be interpolated
2024-09-03 07:41:16 +02:00
b9586237f1 Only update events on PostThink to be extra sure 2024-09-02 05:47:52 +02:00
859232b6ab Somehow windows doesn't like too much ticks to save on heap.. 2024-09-02 04:06:25 +02:00
315f3c398c Renamed some stuff in lag compensation 2024-09-02 03:58:07 +02:00
2782633e53 Now setupbones uses the right angles for cs players 2024-09-02 01:26:08 +02:00
be7d8cc228 Improved show hitboxes commands and networked m_fFlags from animoverlays 2024-09-02 00:03:24 +02:00
867f106584 Increased weapon range 2024-08-31 22:41:36 +02:00
2e304e0e8d Send raw values for critical animation layers 2024-08-31 10:19:02 +02:00
4cfcfb67cd Allow to not draw hud (2) 2024-08-31 10:13:10 +02:00
e4d907c306 Allow to not draw hud 2024-08-31 10:05:15 +02:00
bbfea9863e Removed client side animation checks for animation events
Since it doesn't modify pose parameters or anything, should be safe
2024-08-31 07:25:36 +02:00
f58a59661c Allow localplayer for AnimationEvents 2024-08-31 07:20:09 +02:00
d942381df3 Commenting debug stuff 2024-08-31 06:48:01 +02:00
1a173a2073 Added VPROF for trigger prediction 2024-08-31 06:36:59 +02:00
11d345802e General fixes and improved lag comp performance 2024-08-31 06:23:10 +02:00
380f352adf Fixed possible buffer overflow & optimized network 2024-08-31 00:24:01 +02:00
dcf5536d93 Fixed evenqueue problems 2024-08-30 01:09:10 +02:00