ea72dde27d
Corrected again a bit more cl_showimpacts
2024-07-19 18:05:58 +02:00
6f1a375d58
Added smoothed interpolation amount & fixed fews issues with prediction
...
Added vprof too
2024-07-19 05:03:08 +02:00
e11f28d2d1
Replace snappy with trained zstd dictionary
2024-07-18 08:27:54 +02:00
a683ee894f
SweptBox material wasn't initialized, corrected some stuff
2024-07-16 01:31:45 +02:00
50298946f8
vecSrc bullet should be taken into an array
2024-07-16 00:19:52 +02:00
37cfbaad88
Better bullet debug
2024-07-16 00:01:44 +02:00
65cae53474
If debug hitboxes always on, send everything
2024-07-15 23:31:50 +02:00
941a5f5b6d
Fixed last issues with bullet tracing
2024-07-15 21:56:11 +02:00
e5ccc52ef6
Simplified bullet trace
2024-07-15 21:10:58 +02:00
d87ac59033
Fixed buy, hostage, bomb zones detections
2024-07-15 16:47:27 +02:00
0c242ac11d
Added a better way to debug hitboxes & new waf script
2024-07-15 06:52:33 +02:00
601f337b9c
Fixed crash while firing
2024-07-14 15:44:31 +02:00
c5d7c3f5cf
Reverted some regression & pitch should be set in FinishMove
2024-07-14 04:30:25 +02:00
33d23c76c2
Removed interpolation for animations for now
...
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.
This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
c67fd1bd96
Fixed lag compensation for animations
...
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used
There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
070e46c59e
CS Player is now synced with server
...
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
051e8abd82
various BuildTransformations fixes
2024-04-03 00:52:33 +02:00
bff7cda345
remove SetNetworkAngles from csplayer PostDataUpdate
2024-04-03 00:26:15 +02:00
7bfb4f8ace
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
31261a72db
Modified baseanim so that it respects the server +
2024-01-28 13:19:05 +01:00
nillerusr
b7bd94c52e
cstrike: fix uninitialized pointers in hud
2023-08-23 23:42:08 +03:00
nillerusr
b5d6051d98
cstrike: optimize flashbang
2023-08-22 11:38:13 +03:00
hymei
f96a163cf8
arm64 : fix clang compile errors
2022-06-05 01:13:14 +03:00
hymei
3bc519aecf
arm64 : fix vgui2 VPAMEL in messagemap
2022-06-05 01:13:13 +03:00
nillerusr
5b926feae6
add csrike source code
2022-03-02 11:45:17 +03:00
nillerusr
edc8d6c584
add source-sdk-2013
2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27
1
2020-04-22 12:56:21 -04:00