Commit graph

608 commits

Author SHA1 Message Date
ea72dde27d Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
6f1a375d58 Added smoothed interpolation amount & fixed fews issues with prediction
Added vprof too
2024-07-19 05:03:08 +02:00
0ef98d94cd Put back cl_extrapolate 2024-07-18 21:56:06 +02:00
e321299b71 Put back ResizeAnimationLayerCallback 2024-07-18 21:54:38 +02:00
df0192b97a Added clang-format & remove zstd training define 2024-07-18 21:41:53 +02:00
3f5795253b Added zstd training set 2024-07-18 21:15:37 +02:00
e11f28d2d1 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
8f4be36f18 Fixed linux compile (files are case sensitive) 2024-07-18 00:01:07 +02:00
c22f55cacb Fixed most issues on windows, shaders are still a problem 2024-07-17 23:38:56 +02:00
a0c930cb3e Update submodules 2024-07-17 16:25:34 +02:00
dd91e4d8e9 Added new compression for floats 2024-07-17 08:29:22 +02:00
0f150c08df Changed animation data to simulation data 2024-07-17 08:08:43 +02:00
82a097ee1c Optimized usercmd network 2024-07-16 05:13:14 +02:00
1e534e4e88 Default tickrate to 100 2024-07-16 01:36:55 +02:00
a683ee894f SweptBox material wasn't initialized, corrected some stuff 2024-07-16 01:31:45 +02:00
50298946f8 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00
37cfbaad88 Better bullet debug 2024-07-16 00:01:44 +02:00
65cae53474 If debug hitboxes always on, send everything 2024-07-15 23:31:50 +02:00
22fc06498f Fixed bullet diameter hitbox test 2024-07-15 23:27:48 +02:00
941a5f5b6d Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
e5ccc52ef6 Simplified bullet trace 2024-07-15 21:10:58 +02:00
cc3e0fcf04 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
d294fe4f94 Added cl_showfirebullethitboxes 2024-07-15 16:54:19 +02:00
d87ac59033 Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
d7149518d9 Game has now bullet thickness (diameter) 2024-07-15 07:46:53 +02:00
0c242ac11d Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
601f337b9c Fixed crash while firing 2024-07-14 15:44:31 +02:00
bfba5ae0cd Fixed planting bomb 2024-07-14 05:15:41 +02:00
c5d7c3f5cf Reverted some regression & pitch should be set in FinishMove 2024-07-14 04:30:25 +02:00
fbc45f4a64 Fixed local player interpolation and added debug_screenshot_bullet_position
This check permits to fix interpolation problems on the
local player that valve has been (fucking finally)
caring about on counter-strike 2.

To recall the original issue, the
problem that Valve cared about is that interpolation
had some problems with interpolating the local
player because the screen would never in the first
place match the tick "screen", because interpolation
amount could never reach 0.0 or 1.0

Valve solution was to introduce bugs with lag
compensating the local player and made the game worse,
introducing a new way for cheaters to cheat even more
on their games.
I'm joking, but you can clearly see the outcome anyway.

My solution is to simply set interpolation amount
to 0.0 when a tick arrives.

So when we shoot, we get the frame we shot with an
interpolation amount at 0.0, perfectly aligned to user
commands which is ideal for us.

It might look a bit more unsmooth with lower fps
but with high enough fps, the issue goes away anyway.
It's not very noticeable which is very nice for us.
No need to lag compensate the local player anymore !
2024-07-14 00:54:57 +02:00
a9657ed198 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
a470c3a0ea Fixed lag compensation with low fps 2024-07-12 15:15:40 +02:00
33d23c76c2 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
c67fd1bd96 Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
8d50594282 Remove github workflows 2024-05-24 14:36:26 +02:00
8c3404f774 README update 2024-05-24 14:35:19 +02:00
af90154390 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
8b7a4cf529 Remove DevMsgs for shooting in CreateMove 2024-04-03 02:05:15 +02:00
070e46c59e CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
2b45ee9823 Revert SendProxy_ClientSideAnimation sendproxy 2024-04-03 01:12:22 +02:00
051e8abd82 various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
bfbe067423 Always send animtime 2024-04-03 00:35:48 +02:00
5b3665e1f8 Respect server code (InvalidateBoneCacheIfOlderThan) 2024-04-03 00:32:38 +02:00
bff7cda345 remove SetNetworkAngles from csplayer PostDataUpdate 2024-04-03 00:26:15 +02:00
7bfb4f8ace Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
06ee8bd756 Fixed asserts and removed SQR checks stuff 2024-04-02 23:18:38 +02:00
e3bbd7d57e Add a way to set to tick interval cl_interp 2024-02-18 09:50:06 +01:00
31261a72db Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
47be1c1ecc Improved setupbones 2024-01-27 22:34:26 +01:00