Commit graph

8 commits

Author SHA1 Message Date
e5ccc52ef6 Simplified bullet trace 2024-07-15 21:10:58 +02:00
601f337b9c Fixed crash while firing 2024-07-14 15:44:31 +02:00
33d23c76c2 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
c67fd1bd96 Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
051e8abd82 various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
31261a72db Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00