Commit graph

18 commits

Author SHA1 Message Date
e11f28d2d1 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
a683ee894f SweptBox material wasn't initialized, corrected some stuff 2024-07-16 01:31:45 +02:00
50298946f8 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00
37cfbaad88 Better bullet debug 2024-07-16 00:01:44 +02:00
65cae53474 If debug hitboxes always on, send everything 2024-07-15 23:31:50 +02:00
941a5f5b6d Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
e5ccc52ef6 Simplified bullet trace 2024-07-15 21:10:58 +02:00
cc3e0fcf04 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
d294fe4f94 Added cl_showfirebullethitboxes 2024-07-15 16:54:19 +02:00
d7149518d9 Game has now bullet thickness (diameter) 2024-07-15 07:46:53 +02:00
0c242ac11d Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
c67fd1bd96 Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
af90154390 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
a4e36339e6 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
0c3cb614ea Improved lag compensation 2024-01-25 13:27:03 +01:00
9ac6d4c6e4 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00