10cb9dbf07
Fix for macOS
2024-09-06 00:56:54 +02:00
6ca405f1ca
Remove tests from workflows
2024-09-06 00:38:45 +02:00
18647ad6d5
Use local functions instead of absolute for prediction and server
2024-09-06 00:37:25 +02:00
413264e208
Let's use local origin instead to interpolate with
2024-09-06 00:26:32 +02:00
fea66298de
Fixed some tests
2024-09-06 00:20:36 +02:00
ef7097f389
Added eventqueue prediction
2024-09-05 23:31:50 +02:00
4878bce085
Check if pEntity is null before showing trigger
2024-09-05 21:55:35 +02:00
3803f18be4
Updated README
2024-09-05 19:31:18 +02:00
aa10811e3e
Fixed some stuff
2024-09-05 19:22:07 +02:00
0ee108293c
Updated workflows to latest OSes
2024-09-05 17:11:08 +02:00
32baed793c
Updated build scripts for zstd
2024-09-05 16:55:19 +02:00
678c835331
Re-added github workflows
2024-09-05 16:52:34 +02:00
9cdefa6deb
Updated README.md
2024-09-05 16:49:07 +02:00
8376d865cf
Added fast ent lookups for server dll
2024-09-05 15:31:51 +02:00
d8598a8d22
We might prefer to set to local instead to lag compensate
2024-09-05 02:23:15 +02:00
d40a479e85
Revert "TODO: figure out why we need to do this"
...
This reverts commit 53561ff881
.
2024-09-05 01:58:30 +02:00
84672b5c24
Reset to m_flInterpolatedAnimTime
2024-09-05 01:50:04 +02:00
fb349dbd9f
The compiler is a bit dumb sometimes, let's help a bit
2024-09-05 00:55:22 +02:00
53561ff881
TODO: figure out why we need to do this
2024-09-05 00:09:55 +02:00
1475964e61
Fixed some edge cases where camera position wouldn't match screen
2024-09-04 23:07:48 +02:00
e12b3581e2
Optimized entity look ups
2024-09-04 22:01:08 +02:00
4b2b5e7388
Added more VPROF to see what's taking that much fps
2024-09-04 18:41:58 +02:00
2e40751236
Removed useless mdl critical cache call & sv_unlag can now be disabled for performance
2024-09-04 17:45:09 +02:00
5e41367327
Resized game events
2024-09-04 17:25:43 +02:00
436181a150
put back again to fast fp
2024-09-04 00:33:04 +02:00
5cdd600612
Resized MAX_CMD_BUFFER
2024-09-04 00:09:57 +02:00
caebd1970f
Removed entityexists
2024-09-04 00:07:33 +02:00
8a118ad4d9
Removed potential slow function calls
2024-09-04 00:06:22 +02:00
1a471233bc
Allow for some tolerance for previous pred origin
2024-09-03 23:15:40 +02:00
f696159421
Improved lag compensation for entities
2024-09-03 23:07:40 +02:00
87337859f4
More Fixes to lag compensation, it is always almost pixel perfect now
...
- In theory, to have even more perfect values, we could go the other way
around, let the client send the values and see if it's within range of
lerp time
- The fact that the netvar gets compressed and touched made it worse for
lag compensation
2024-09-03 16:41:03 +02:00
f4ded28fe0
Added more infos to debug out hitboxes
2024-09-03 15:49:04 +02:00
ece2f9a81f
Improved bone cache invalidation
...
Also improved lag comp, for now animations won't be interpolated
2024-09-03 07:41:16 +02:00
b9586237f1
Only update events on PostThink to be extra sure
2024-09-02 05:47:52 +02:00
859232b6ab
Somehow windows doesn't like too much ticks to save on heap..
2024-09-02 04:06:25 +02:00
315f3c398c
Renamed some stuff in lag compensation
2024-09-02 03:58:07 +02:00
2782633e53
Now setupbones uses the right angles for cs players
2024-09-02 01:26:08 +02:00
be7d8cc228
Improved show hitboxes commands and networked m_fFlags from animoverlays
2024-09-02 00:03:24 +02:00
867f106584
Increased weapon range
2024-08-31 22:41:36 +02:00
94c398934a
Fixed double click for mouse_5
2024-08-31 21:53:00 +02:00
2e304e0e8d
Send raw values for critical animation layers
2024-08-31 10:19:02 +02:00
4cfcfb67cd
Allow to not draw hud (2)
2024-08-31 10:13:10 +02:00
82779ee548
Fixed build for linux
2024-08-31 10:11:44 +02:00
e4d907c306
Allow to not draw hud
2024-08-31 10:05:15 +02:00
e46ce9d4aa
Added fullscreen optimizations
2024-08-31 09:51:17 +02:00
72e0b37258
Fixed clang builds
2024-08-31 08:05:06 +02:00
bbfea9863e
Removed client side animation checks for animation events
...
Since it doesn't modify pose parameters or anything, should be safe
2024-08-31 07:25:36 +02:00
f58a59661c
Allow localplayer for AnimationEvents
2024-08-31 07:20:09 +02:00
d942381df3
Commenting debug stuff
2024-08-31 06:48:01 +02:00
1a173a2073
Added VPROF for trigger prediction
2024-08-31 06:36:59 +02:00