Commit graph

762 commits

Author SHA1 Message Date
d03c92b6f0 We have now better angle update
Since it was previously based on old frametime,
you would see your angle changes from previous frametime,
not the current one...
It's now fixed.
2024-09-12 22:33:24 +02:00
db3027fa29 Only update user cmd when a new tick arrives 2024-09-11 15:52:48 +02:00
8b6782c26c Display hitmarker even if it is a sniper rifle 2024-09-11 15:33:32 +02:00
497a61b029 Fixed in_strafe and others
since CL_ExtraMouseUpdate is called before CreateMove now
2024-09-11 15:19:49 +02:00
6e5facd8cc Added no stamina 2024-09-11 13:01:41 +02:00
a841c7a02c Custom crosshair are now possible 2024-09-11 12:49:37 +02:00
097e18db87 Added crosshair hitmarker 2024-09-11 09:49:45 +02:00
52b452c60b Added hitmarker 2024-09-11 08:54:40 +02:00
67ed5669c0 Some improvements on ducking and fixed angles not being aligned with prediction 2024-09-11 03:44:15 +02:00
d750216b3d Updated submodules 2024-09-10 21:17:24 +02:00
1dc0c5c414 Remove calls to lag compensation when its not needed anymore 2024-09-09 22:29:17 +02:00
0ac73ae6e8 Use 7z for prerelease in windows 2024-09-09 17:36:25 +02:00
56e9399d90 Always straight bullets for the first bullet when no inaccuracy is on 2024-09-09 17:23:25 +02:00
49c98ebd77 Fixed desync with bullets 2024-09-09 17:19:34 +02:00
293f5a4b48 Testing prerelease 2024-09-09 17:11:59 +02:00
0157c765e8 Added cl_cs_render_glow_behind_walls 2024-09-09 01:53:25 +02:00
8f7d2f6843 Do not uses ragdolls when in lag context 2024-09-09 01:37:37 +02:00
690d119fc6 Better to use abs origin and angles for debugging hitboxes 2024-09-09 01:08:29 +02:00
f0954d23f3 Added convar to disable hermite interp 2024-09-09 00:12:31 +02:00
9fdd0ebe71 Force sequence only if client side animation 2024-09-08 23:26:10 +02:00
9c846412ba Fixed third person animations 2024-09-08 22:49:32 +02:00
ec524a26b5 We have to use renderangles again 2024-09-08 22:42:23 +02:00
4377aa7b81 Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
0fbddc051d Precache debug/debugfbtexture1 material 2024-09-08 20:48:41 +02:00
481f881cb8 Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
543b8a5d89 Added glow 2024-09-08 05:08:42 +02:00
01006a6674 Updated submodules 2024-09-08 03:45:52 +02:00
e9b65c08d5 Prefer https for cloning 2024-09-08 03:07:06 +02:00
10e06dd9cb Updated gamedata 2024-09-08 02:59:27 +02:00
3050c5331d Added gamedata submodule 2024-09-07 16:33:24 +02:00
0169223e43 Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
97bf5252e8 Fixed some asserts 2024-09-07 12:41:56 +02:00
eeed4b8ada Adjusted some values for m82a1 2024-09-07 05:33:20 +02:00
17e392f0ee M82A1 soon ready 2024-09-07 02:05:14 +02:00
0affff43d5 Preparting to add weapon_m82a1 2024-09-06 14:43:27 +02:00
4f1c5397b6 Some improvements on possible buffer overflow ... 2024-09-06 05:02:19 +02:00
10cb9dbf07 Fix for macOS 2024-09-06 00:56:54 +02:00
6ca405f1ca Remove tests from workflows 2024-09-06 00:38:45 +02:00
18647ad6d5 Use local functions instead of absolute for prediction and server 2024-09-06 00:37:25 +02:00
413264e208 Let's use local origin instead to interpolate with 2024-09-06 00:26:32 +02:00
fea66298de Fixed some tests 2024-09-06 00:20:36 +02:00
ef7097f389 Added eventqueue prediction 2024-09-05 23:31:50 +02:00
4878bce085 Check if pEntity is null before showing trigger 2024-09-05 21:55:35 +02:00
3803f18be4 Updated README 2024-09-05 19:31:18 +02:00
aa10811e3e Fixed some stuff 2024-09-05 19:22:07 +02:00
0ee108293c Updated workflows to latest OSes 2024-09-05 17:11:08 +02:00
32baed793c Updated build scripts for zstd 2024-09-05 16:55:19 +02:00
678c835331 Re-added github workflows 2024-09-05 16:52:34 +02:00
9cdefa6deb Updated README.md 2024-09-05 16:49:07 +02:00
8376d865cf Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00