Commit graph

14 commits

Author SHA1 Message Date
2e5867b300 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
446b3f348b various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
2cc7a749a2 Respect server code (InvalidateBoneCacheIfOlderThan) 2024-04-03 00:32:38 +02:00
db45d29da3 Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
fb69fa738b Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
f154a494cd Improved setupbones 2024-01-27 22:34:26 +01:00
nillerusr
a34bfeee56 game(hl1): fix SetBoneController 2022-09-03 02:51:56 +03:00
nillerusr
9bd64e1e57 use threaded bone setup by default 2022-08-31 18:19:52 +03:00
hymei
2fca33b4b0 arm64 : intp fixes 2022-06-05 01:13:13 +03:00
nillerusr
6c1186d0b1 game: init uninitialized variables 2022-05-01 20:09:55 +03:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00