Commit graph

172 commits

Author SHA1 Message Date
c67fd1bd96 Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
af90154390 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
8b7a4cf529 Remove DevMsgs for shooting in CreateMove 2024-04-03 02:05:15 +02:00
070e46c59e CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
2b45ee9823 Revert SendProxy_ClientSideAnimation sendproxy 2024-04-03 01:12:22 +02:00
051e8abd82 various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
bfbe067423 Always send animtime 2024-04-03 00:35:48 +02:00
5b3665e1f8 Respect server code (InvalidateBoneCacheIfOlderThan) 2024-04-03 00:32:38 +02:00
bff7cda345 remove SetNetworkAngles from csplayer PostDataUpdate 2024-04-03 00:26:15 +02:00
7bfb4f8ace Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
06ee8bd756 Fixed asserts and removed SQR checks stuff 2024-04-02 23:18:38 +02:00
e3bbd7d57e Add a way to set to tick interval cl_interp 2024-02-18 09:50:06 +01:00
31261a72db Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
47be1c1ecc Improved setupbones 2024-01-27 22:34:26 +01:00
a4e36339e6 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
d84f518400 Make knife lag compensation working 2024-01-27 22:09:16 +01:00
0c3cb614ea Improved lag compensation 2024-01-25 13:27:03 +01:00
a01d6f4aca Remove latency checks on lag compensation 2024-01-23 14:40:00 +01:00
9ac6d4c6e4 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
nillerusr
57f6bf6eea fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
nillerusr
b7bd94c52e cstrike: fix uninitialized pointers in hud 2023-08-23 23:42:08 +03:00
nillerusr
1d4f7fb2cc change touch editor colors 2023-08-22 11:47:19 +03:00
nillerusr
b5d6051d98 cstrike: optimize flashbang 2023-08-22 11:38:13 +03:00
nillerusr
b73f3b70fa cstrike: add autojump convar 2023-08-22 11:11:39 +03:00
nillerusr
601cfff164 game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
nillerusr
4f10928299 inputsystem: fix UB in touch events callback, make touch more responsive 2023-08-17 14:31:43 +03:00
nillerusr
b6cb0c2696 game: fix UB when reading mapcycle 2023-08-04 14:55:13 +03:00
nillerusr
271c9993da hl2: fix random crash when combine throws a can 2023-04-30 17:03:03 +03:00
SanyaSho
d23ae89574 game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
AruMoon
c0b63d602e fix spectator free mode wrong angles 2023-03-05 00:44:17 +05:00
tyabus
6e7915b6c3 Fix spec_goto old crash 2023-02-18 19:40:25 +05:00
steadyfield
474df720e7
Fixed Mounted Gun Anims and Effects When Spawned by Users
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
AruMoon
591534e7e4 Unlock tickrate 2023-02-04 10:46:31 +00:00
HappyDOGE
c69afba381 Merge branch 'master' into win64 2023-01-23 19:16:19 +03:00
HappyDOGE
bfb5b44d38 win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
Er2
f735e7a036
Fix HTML MOTD (#174) 2023-01-14 20:47:16 +03:00
exstrim401
e26b40d889
Basic Steam Dick support (#166)
Without gamepadui library
2023-01-08 15:38:24 +03:00
nillerusr
eff77f0a0a windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
nillerusr
cb0e405e0f
Merge pull request #133 from SanyaSho/master
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
8fbc002a37 Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
SanyaSho
e368f3e9a6 game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
nillerusr
ba90de20d9 game/server: fix particle transition from trigger_vphysics_motion 2022-10-31 19:59:10 +03:00
nillerusr
b9a21f26ba game/client(android): view optimization 2022-10-17 00:01:23 +03:00
nillerusr
653e08bce4 game(client): make touch more transparent in cutscenes 2022-10-06 00:24:18 +03:00
nillerusr
d4e0a8108b game(client): fix particles problems on 64bit systems 2022-10-04 05:43:22 +03:00
nillerusr
5c5d990c87 game(client): fix touch drawing problems 2022-10-04 05:42:38 +03:00
nillerusr
a269b89168 game(client): fix crash on linux/window in touch, fix memory leak in touch 2022-09-22 22:37:30 +03:00
nillerusr
3f5ebfbde3 game(client): fix back button in touch 2022-09-19 17:54:09 +03:00
nillerusr
4ace9f8030 game(client): fix touch drawing problems again, fix some fonts on android 2022-09-18 19:54:29 +03:00