775985235a
Use event HP and AP for hitmarker instead
2024-09-14 06:13:11 +02:00
e0e8d03cbc
Oops
2024-09-14 00:57:21 +02:00
82ab3ba890
Fixed glows, improved hitmarker, HUD is being redone, using skins
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We use the community mods to make the game better
2024-09-14 00:49:26 +02:00
097e18db87
Added crosshair hitmarker
2024-09-11 09:49:45 +02:00
52b452c60b
Added hitmarker
2024-09-11 08:54:40 +02:00
0157c765e8
Added cl_cs_render_glow_behind_walls
2024-09-09 01:53:25 +02:00
8f7d2f6843
Do not uses ragdolls when in lag context
2024-09-09 01:37:37 +02:00
690d119fc6
Better to use abs origin and angles for debugging hitboxes
2024-09-09 01:08:29 +02:00
9c846412ba
Fixed third person animations
2024-09-08 22:49:32 +02:00
ec524a26b5
We have to use renderangles again
2024-09-08 22:42:23 +02:00
4377aa7b81
Semi-fixed cs hostages
2024-09-08 22:37:08 +02:00
481f881cb8
Added better glows, thanks to: https://github.com/zm-reborn/zmr-game !
2024-09-08 20:35:23 +02:00
0169223e43
Renamed 50bmg to 20special
2024-09-07 15:07:11 +02:00
97bf5252e8
Fixed some asserts
2024-09-07 12:41:56 +02:00
17e392f0ee
M82A1 soon ready
2024-09-07 02:05:14 +02:00
0affff43d5
Preparting to add weapon_m82a1
2024-09-06 14:43:27 +02:00
4f1c5397b6
Some improvements on possible buffer overflow ...
2024-09-06 05:02:19 +02:00
3803f18be4
Updated README
2024-09-05 19:31:18 +02:00
d8598a8d22
We might prefer to set to local instead to lag compensate
2024-09-05 02:23:15 +02:00
d40a479e85
Revert "TODO: figure out why we need to do this"
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This reverts commit 53561ff881
.
2024-09-05 01:58:30 +02:00
53561ff881
TODO: figure out why we need to do this
2024-09-05 00:09:55 +02:00
f696159421
Improved lag compensation for entities
2024-09-03 23:07:40 +02:00
87337859f4
More Fixes to lag compensation, it is always almost pixel perfect now
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- In theory, to have even more perfect values, we could go the other way
around, let the client send the values and see if it's within range of
lerp time
- The fact that the netvar gets compressed and touched made it worse for
lag compensation
2024-09-03 16:41:03 +02:00
f4ded28fe0
Added more infos to debug out hitboxes
2024-09-03 15:49:04 +02:00
ece2f9a81f
Improved bone cache invalidation
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Also improved lag comp, for now animations won't be interpolated
2024-09-03 07:41:16 +02:00
b9586237f1
Only update events on PostThink to be extra sure
2024-09-02 05:47:52 +02:00
2782633e53
Now setupbones uses the right angles for cs players
2024-09-02 01:26:08 +02:00
be7d8cc228
Improved show hitboxes commands and networked m_fFlags from animoverlays
2024-09-02 00:03:24 +02:00
11d345802e
General fixes and improved lag comp performance
2024-08-31 06:23:10 +02:00
ed09c1781c
Re-enable IKs
2024-08-29 02:47:25 +02:00
273ac76745
Don't use IKs for now
2024-08-27 22:17:54 +02:00
658d9c1ade
Interp fixes still causes some subtbles but noticeable jittering
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This isn't wanted, we'll likely need to lag compensate the local player
2024-08-27 21:25:24 +02:00
ad3b1ca178
Added the old clock correction, new one caused flickering
2024-08-27 17:12:39 +02:00
d947a36e86
Fixed server side setupbones
2024-08-23 00:18:07 +02:00
dc471576a1
Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems)
2024-07-26 17:50:55 +02:00
69312da01b
Fixed few stuff & now server bullet impacts are events
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- Fixed some game events not being sent to clients
- Use event instead of descriptor for sending it to client
- Moved server bullets to events
- Re-trained zstd data
- Corrected some stuff on clock correction
2024-07-26 05:34:50 +02:00
542b2c2711
Reworked cl_show* commands to use game events instead
2024-07-25 18:10:35 +02:00
96e8394525
Corrected again a bit more cl_showimpacts
2024-07-19 18:05:58 +02:00
860bd3e883
Added smoothed interpolation amount & fixed fews issues with prediction
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Added vprof too
2024-07-19 05:03:08 +02:00
1a3e348316
Replace snappy with trained zstd dictionary
2024-07-18 08:27:54 +02:00
469c74b8b3
SweptBox material wasn't initialized, corrected some stuff
2024-07-16 01:31:45 +02:00
95bb5cb8a5
vecSrc bullet should be taken into an array
2024-07-16 00:19:52 +02:00
449017c859
Better bullet debug
2024-07-16 00:01:44 +02:00
204d296ca0
If debug hitboxes always on, send everything
2024-07-15 23:31:50 +02:00
466b0ea280
Fixed last issues with bullet tracing
2024-07-15 21:56:11 +02:00
94060e8c19
Simplified bullet trace
2024-07-15 21:10:58 +02:00
3306fd5b21
Fixed buy, hostage, bomb zones detections
2024-07-15 16:47:27 +02:00
e360866bf5
Added a better way to debug hitboxes & new waf script
2024-07-15 06:52:33 +02:00
7625fd7947
Fixed crash while firing
2024-07-14 15:44:31 +02:00
b750f22f08
Reverted some regression & pitch should be set in FinishMove
2024-07-14 04:30:25 +02:00