Commit graph

93 commits

Author SHA1 Message Date
e360866bf5 Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
7625fd7947 Fixed crash while firing 2024-07-14 15:44:31 +02:00
a54eabf77a Fixed planting bomb 2024-07-14 05:15:41 +02:00
b750f22f08 Reverted some regression & pitch should be set in FinishMove 2024-07-14 04:30:25 +02:00
f8c641a9e5 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
cd6ecdc726 Fixed lag compensation with low fps 2024-07-12 15:15:40 +02:00
2e5867b300 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
7028c910e7 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
a2e1d119de CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
ee6d99f17c Revert SendProxy_ClientSideAnimation sendproxy 2024-04-03 01:12:22 +02:00
35325f3177 Always send animtime 2024-04-03 00:35:48 +02:00
db45d29da3 Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
855547301d Fixed asserts and removed SQR checks stuff 2024-04-02 23:18:38 +02:00
fb69fa738b Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
ae99eb3817 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
e259524747 Make knife lag compensation working 2024-01-27 22:09:16 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
1b8162a4b6 Remove latency checks on lag compensation 2024-01-23 14:40:00 +01:00
2c2cbf4f03 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
nillerusr
abbcc53843 hl2: fix random crash when combine throws a can 2023-04-30 17:03:03 +03:00
AruMoon
9743b3c421 fix spectator free mode wrong angles 2023-03-05 00:44:17 +05:00
tyabus
3a69ef624e Fix spec_goto old crash 2023-02-18 19:40:25 +05:00
steadyfield
c2f9cb5b12 Fixed Mounted Gun Anims and Effects When Spawned by Users
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
AruMoon
12b3400388 Unlock tickrate 2023-02-04 10:46:31 +00:00
HappyDOGE
a9171e89d3 win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
nillerusr
3e1b9d2332 Merge pull request #133 from SanyaSho/master
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
dc46e41183 Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
SanyaSho
87412109b6 game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
nillerusr
22d6544454 game/server: fix particle transition from trigger_vphysics_motion 2022-10-31 19:59:10 +03:00
nillerusr
de093fab7a game(hl1): fix bigmomma decal 2022-09-05 01:17:02 +03:00
nillerusr
a34bfeee56 game(hl1): fix SetBoneController 2022-09-03 02:51:56 +03:00
nillerusr
f11b939733 game(hl1): fix gibbing 2022-08-31 18:23:22 +03:00
nillerusr
9bc00099a8 game(hl1): fix UTIL_DropToFloor 2022-08-31 18:22:56 +03:00
nillerusr
540b564ff2 game(hl1): fix stupid mp5 recoil 2022-08-23 18:17:31 +03:00
nillerusr
340e7a3f34 game(hl1): fix use after scope 2022-08-23 17:33:12 +03:00
nillerusr
a6cd47485b hl1: make pushable rotatable 2022-08-23 03:21:46 +03:00
nillerusr
42f1152705 game(hl1): fix apache,can bbox, fix DROP_TO_FLOOR, fix barnacle 2022-08-21 02:56:36 +03:00
SanyaSho
60632d7286 Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)"
This reverts commit 2e969d3890.
2022-08-19 23:00:06 +03:00
SanyaSho
e80d5e199a game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0f) 2022-08-16 18:41:34 +03:00
SanyaSho
3849ff5874 game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300) 2022-08-16 17:50:12 +03:00
SanyaSho
abb6994bc8 game: fix typo in logical expression (ValveSoftware/source-sdk-2013#502) 2022-08-16 17:24:18 +03:00
SanyaSho
0dd5e4866d game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. (ValveSoftware/source-sdk-2013#362) 2022-08-16 17:21:59 +03:00
SanyaSho
d90d4abf51 game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442) 2022-08-16 17:21:59 +03:00
SanyaSho
0a55a71ac3 game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL (ValveSoftware/source-sdk-2013#515) 2022-08-16 17:05:58 +03:00
SanyaSho
0ac3a168c6 game: fix linux soundscapes (ValveSoftware/source-sdk-2013#448) 2022-08-16 17:03:33 +03:00
SanyaSho
0bd18b8020 game: grenade trail fix 2022-08-04 17:01:54 +03:00
SanyaSho
eabe6af3a0 game: restore dropship ability to shoot with rotsting gun 2022-08-04 16:27:21 +03:00
SanyaSho
f9bb2afb6c game: restore combine elite soldiers ability to use alt-fire of SMG1 2022-08-04 16:17:51 +03:00