Commit graph

31 commits

Author SHA1 Message Date
be7d8cc228 Improved show hitboxes commands and networked m_fFlags from animoverlays 2024-09-02 00:03:24 +02:00
11d345802e General fixes and improved lag comp performance 2024-08-31 06:23:10 +02:00
380f352adf Fixed possible buffer overflow & optimized network 2024-08-31 00:24:01 +02:00
60c8599e4c Optimized network 2024-08-28 15:59:44 +02:00
1e82d50c88 Remove cl_interpolation_amount_fix 2024-08-28 05:10:42 +02:00
956d26bcb3 This is a start to lag compensate the local player.
Normally,
this would be needed to be inside StartLagCompensation,
but for now, this is enough.
2024-08-28 00:50:03 +02:00
22cfdaabc9 Added interpolated_shoot_position
While the old fix was working, it was a bit too much noticeable while
surfing, this is an issue we don't want.
We need a proper check for cheaters too.
2024-08-27 22:44:41 +02:00
70d7c82ff9 Updated again server setupbones to match more the client's 2024-08-27 22:12:50 +02:00
5a0367c8d7 Removed useless variable 2024-07-26 18:23:23 +02:00
dc471576a1 Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems) 2024-07-26 17:50:55 +02:00
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
73845dfe4c Improved cl_show* commands 2024-07-25 14:05:36 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
366edb18a7 Changed animation data to simulation data 2024-07-17 08:08:43 +02:00
81793ee7a4 Optimized usercmd network 2024-07-16 05:13:14 +02:00
469c74b8b3 SweptBox material wasn't initialized, corrected some stuff 2024-07-16 01:31:45 +02:00
e8ea86f895 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
7efea83011 Added cl_showfirebullethitboxes 2024-07-15 16:54:19 +02:00
e360866bf5 Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
cd6ecdc726 Fixed lag compensation with low fps 2024-07-12 15:15:40 +02:00
2e5867b300 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
35b1d272a0 Remove DevMsgs for shooting in CreateMove 2024-04-03 02:05:15 +02:00
ae99eb3817 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
nillerusr
cbcedcdc1a game/client: fix messagemode, add acceleration for touch, GameUI: add touch options 2022-04-16 12:58:59 +03:00
nillerusr
d30382e8d5 add csrike source code 2022-03-02 11:45:17 +03:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
nillerusr
ad16ddab04 add vgui touch panel, touch logic 2021-10-09 15:22:16 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00