Commit graph

13 commits

Author SHA1 Message Date
6691968046 Added enhanced cl_clock_correction & misc
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
1a3e348316 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
3306fd5b21 Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
7625fd7947 Fixed crash while firing 2024-07-14 15:44:31 +02:00
b750f22f08 Reverted some regression & pitch should be set in FinishMove 2024-07-14 04:30:25 +02:00
f8c641a9e5 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
2e5867b300 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
a2e1d119de CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
db45d29da3 Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
fb69fa738b Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00