9d17d2252c
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
7028c910e7
Use client side animation for hostages for now
...
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
a2e1d119de
CS Player is now synced with server
...
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
ee6d99f17c
Revert SendProxy_ClientSideAnimation sendproxy
2024-04-03 01:12:22 +02:00
35325f3177
Always send animtime
2024-04-03 00:35:48 +02:00
db45d29da3
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
855547301d
Fixed asserts and removed SQR checks stuff
2024-04-02 23:18:38 +02:00
fb69fa738b
Modified baseanim so that it respects the server +
2024-01-28 13:19:05 +01:00
ae99eb3817
Modified lag compensation suit better our needs
2024-01-27 22:12:03 +01:00
e259524747
Make knife lag compensation working
2024-01-27 22:09:16 +01:00
ca6cdb51e6
Improved lag compensation
2024-01-25 13:27:03 +01:00
1b8162a4b6
Remove latency checks on lag compensation
2024-01-23 14:40:00 +01:00
2c2cbf4f03
Add weapon_accuracy_nospread & posparam lagcomp
2024-01-23 14:32:02 +01:00
nillerusr
abbcc53843
hl2: fix random crash when combine throws a can
2023-04-30 17:03:03 +03:00
AruMoon
9743b3c421
fix spectator free mode wrong angles
2023-03-05 00:44:17 +05:00
tyabus
3a69ef624e
Fix spec_goto old crash
2023-02-18 19:40:25 +05:00
steadyfield
c2f9cb5b12
Fixed Mounted Gun Anims and Effects When Spawned by Users
...
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
AruMoon
12b3400388
Unlock tickrate
2023-02-04 10:46:31 +00:00
HappyDOGE
a9171e89d3
win64: misc pointer truncation fixes
2023-01-16 11:56:05 +03:00
nillerusr
3e1b9d2332
Merge pull request #133 from SanyaSho/master
...
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
dc46e41183
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
SanyaSho
87412109b6
game: fix string vulnerabilities
2022-11-04 01:28:39 +00:00
nillerusr
22d6544454
game/server: fix particle transition from trigger_vphysics_motion
2022-10-31 19:59:10 +03:00
nillerusr
de093fab7a
game(hl1): fix bigmomma decal
2022-09-05 01:17:02 +03:00
nillerusr
a34bfeee56
game(hl1): fix SetBoneController
2022-09-03 02:51:56 +03:00
nillerusr
f11b939733
game(hl1): fix gibbing
2022-08-31 18:23:22 +03:00
nillerusr
9bc00099a8
game(hl1): fix UTIL_DropToFloor
2022-08-31 18:22:56 +03:00
nillerusr
540b564ff2
game(hl1): fix stupid mp5 recoil
2022-08-23 18:17:31 +03:00
nillerusr
340e7a3f34
game(hl1): fix use after scope
2022-08-23 17:33:12 +03:00
nillerusr
a6cd47485b
hl1: make pushable rotatable
2022-08-23 03:21:46 +03:00
nillerusr
42f1152705
game(hl1): fix apache,can bbox, fix DROP_TO_FLOOR, fix barnacle
2022-08-21 02:56:36 +03:00
SanyaSho
60632d7286
Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... ( ValveSoftware/source-sdk-2013#442 )"
...
This reverts commit 2e969d3890
.
2022-08-19 23:00:06 +03:00
SanyaSho
e80d5e199a
game: fix satchel/tripmine damage and damage radius cvars ( hrgve/hl2dm-bugfix@d2aa89fc0f )
2022-08-16 18:41:34 +03:00
SanyaSho
3849ff5874
game: changed delay parameter for ent_fire ( ValveSoftware/source-sdk-2013#300 )
2022-08-16 17:50:12 +03:00
SanyaSho
abb6994bc8
game: fix typo in logical expression ( ValveSoftware/source-sdk-2013#502 )
2022-08-16 17:24:18 +03:00
SanyaSho
0dd5e4866d
game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. ( ValveSoftware/source-sdk-2013#362 )
2022-08-16 17:21:59 +03:00
SanyaSho
d90d4abf51
game: fixes some player's origin displacements for fire events, impulses commands etc... ( ValveSoftware/source-sdk-2013#442 )
2022-08-16 17:21:59 +03:00
SanyaSho
0a55a71ac3
game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL ( ValveSoftware/source-sdk-2013#515 )
2022-08-16 17:05:58 +03:00
SanyaSho
0ac3a168c6
game: fix linux soundscapes ( ValveSoftware/source-sdk-2013#448 )
2022-08-16 17:03:33 +03:00
SanyaSho
0bd18b8020
game: grenade trail fix
2022-08-04 17:01:54 +03:00
SanyaSho
eabe6af3a0
game: restore dropship ability to shoot with rotsting gun
2022-08-04 16:27:21 +03:00
SanyaSho
f9bb2afb6c
game: restore combine elite soldiers ability to use alt-fire of SMG1
2022-08-04 16:17:51 +03:00
SanyaSho
9788690afd
game: beta houndeye painsound fix
2022-08-04 15:36:04 +03:00
SanyaSho
d88dfa2db3
game: restore combine ability to play pain sounds
2022-08-03 17:34:05 +03:00
SanyaSho
357efab5c7
game: fix ent_create crash if entity model is NULL
2022-08-03 17:19:43 +03:00
nillerusr
2dd0fb3af0
game/server: fix some Asan issues
2022-07-29 04:34:23 +03:00
HappyDOGE
cd47c8312e
fix no return in EditDestroyNotification
2022-07-28 16:02:15 +03:00
HappyDOGE
1d0be96892
copy correct check
2022-07-28 15:39:35 +03:00
HappyDOGE
5e7b5de897
fix compile time assert
2022-07-28 15:28:35 +03:00
HappyDOGE
a7e90573c6
fix windows build scripts, add windows opus support
2022-07-28 14:27:56 +03:00