Commit graph

12 commits

Author SHA1 Message Date
c1bf6cdfcc Fixed few stuff & now server bullet impacts are events
- Fixed some game events not being sent to clients
- Use event instead of descriptor for sending it to client
- Moved server bullets to events
- Re-trained zstd data
- Corrected some stuff on clock correction
2024-07-26 05:34:50 +02:00
508d965104 Do not wait for simulation to change to set values 2024-07-24 00:18:37 +02:00
0ef98d94cd Put back cl_extrapolate 2024-07-18 21:56:06 +02:00
c67fd1bd96 Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
a4e36339e6 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
0c3cb614ea Improved lag compensation 2024-01-25 13:27:03 +01:00
HappyDOGE
90cd6e0e15 Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
nillerusr
ae94aa060d game/client: fix C_BaseEntity prediction 2022-07-25 16:47:41 +03:00
nillerusr
600695b15f game: init uninitialized variables 2022-05-01 20:09:55 +03:00
nillerusr
edc8d6c584 add source-sdk-2013 2022-03-01 23:00:42 +03:00
JusicP
5e27785d40 Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00