Commit graph

20 commits

Author SHA1 Message Date
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
860bd3e883 Added smoothed interpolation amount & fixed fews issues with prediction
Added vprof too
2024-07-19 05:03:08 +02:00
1a3e348316 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
469c74b8b3 SweptBox material wasn't initialized, corrected some stuff 2024-07-16 01:31:45 +02:00
95bb5cb8a5 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00
449017c859 Better bullet debug 2024-07-16 00:01:44 +02:00
204d296ca0 If debug hitboxes always on, send everything 2024-07-15 23:31:50 +02:00
466b0ea280 Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
94060e8c19 Simplified bullet trace 2024-07-15 21:10:58 +02:00
e8ea86f895 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
7efea83011 Added cl_showfirebullethitboxes 2024-07-15 16:54:19 +02:00
ba82e0f107 Game has now bullet thickness (diameter) 2024-07-15 07:46:53 +02:00
e360866bf5 Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
7028c910e7 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
ae99eb3817 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
2c2cbf4f03 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00