Commit graph

15 commits

Author SHA1 Message Date
nillerusr
0492470ad2 togles: don't use alpha channel in dxt1 decompression for textures without it 2023-04-06 14:36:14 +03:00
nillerusr
b610df81f7 togles: optimize PBO usage 2023-01-12 20:48:13 +03:00
nillerusr
4b7c4208fd togl/togles: fix PBO usage 2022-10-08 22:15:17 +03:00
nillerusr
eb6bca9484 togl/togles: fpermissive fixes 2022-10-02 01:03:52 +03:00
nillerusr
6047fba40f togl/togles: use PBO for DYNAMIC textures 2022-10-02 00:58:57 +03:00
nillerusr
345c67c152 togles: use sampler objects by default 2022-08-03 16:21:23 +03:00
nillerusr
6a7f9d0d28 misaligment fixes 2022-05-15 21:09:59 +03:00
nillerusr
bcdccd56d5 togles: use original glCompressedTexture2D when gpu have DXT support 2022-05-01 15:53:52 +03:00
nillerusr
654dbe09f3 togles: gamma fix, optimize texture convertation 2022-03-28 00:45:37 +03:00
nillerusr
0c34bd2244 add more custom screen resolutions, fix build 2022-01-25 00:14:29 +03:00
nillerusr
9314a411c8 Update ToGLES( fix occlusion query and other small things ) 2022-01-09 19:32:21 +03:00
nillerusr
3e287a6b70 Fix shaders compilation, replace some opengl functions with opengles analogs 2021-11-26 20:51:33 +03:00
nillerusr
a041c8fc1a Replace glBegin/glEnd 2021-11-21 18:51:30 +03:00
nillerusr
6e68d4f953 Rewrite ToGL in OpenGLES(Uncomplete) 2021-11-21 01:38:59 +03:00
nillerusr
7e7ac2c827 Copy original togl to track changes 2021-11-21 00:48:13 +03:00