Commit graph

5 commits

Author SHA1 Message Date
87337859f4 More Fixes to lag compensation, it is always almost pixel perfect now
- In theory, to have even more perfect values, we could go the other way
  around, let the client send the values and see if it's within range of
  lerp time
- The fact that the netvar gets compressed and touched made it worse for
  lag compensation
2024-09-03 16:41:03 +02:00
b750f22f08 Reverted some regression & pitch should be set in FinishMove 2024-07-14 04:30:25 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00