Commit graph

19 commits

Author SHA1 Message Date
14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
4186c83682 Added new compression for floats 2024-07-17 08:29:22 +02:00
95bb5cb8a5 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00
449017c859 Better bullet debug 2024-07-16 00:01:44 +02:00
466b0ea280 Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
94060e8c19 Simplified bullet trace 2024-07-15 21:10:58 +02:00
e8ea86f895 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
f8c641a9e5 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
e259524747 Make knife lag compensation working 2024-01-27 22:09:16 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
AruMoon
9743b3c421 fix spectator free mode wrong angles 2023-03-05 00:44:17 +05:00
tyabus
3a69ef624e Fix spec_goto old crash 2023-02-18 19:40:25 +05:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
nillerusr
28aa80c3a0 saverestore fixes 2021-11-14 00:07:58 +03:00
nillerusr
92c0c3aeb9 physics: fix a lot of problems 2021-10-23 14:41:59 +03:00
nillerusr
b44df09ae1 Replace 1e24 with 1e16 to avoid float overflow 2021-10-13 20:01:24 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00