14717d8092
Added prediction for triggers, thanks oblivious
...
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
542b2c2711
Reworked cl_show* commands to use game events instead
2024-07-25 18:10:35 +02:00
96e8394525
Corrected again a bit more cl_showimpacts
2024-07-19 18:05:58 +02:00
4186c83682
Added new compression for floats
2024-07-17 08:29:22 +02:00
95bb5cb8a5
vecSrc bullet should be taken into an array
2024-07-16 00:19:52 +02:00
449017c859
Better bullet debug
2024-07-16 00:01:44 +02:00
466b0ea280
Fixed last issues with bullet tracing
2024-07-15 21:56:11 +02:00
94060e8c19
Simplified bullet trace
2024-07-15 21:10:58 +02:00
e8ea86f895
Added a better way to debug hit registration
2024-07-15 18:21:56 +02:00
f8c641a9e5
Improved prediction & fix being 1 off tick problems
2024-07-13 19:18:03 +02:00
e259524747
Make knife lag compensation working
2024-01-27 22:09:16 +01:00
ca6cdb51e6
Improved lag compensation
2024-01-25 13:27:03 +01:00
AruMoon
9743b3c421
fix spectator free mode wrong angles
2023-03-05 00:44:17 +05:00
tyabus
3a69ef624e
Fix spec_goto old crash
2023-02-18 19:40:25 +05:00
nillerusr
13191a2659
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nillerusr
28aa80c3a0
saverestore fixes
2021-11-14 00:07:58 +03:00
nillerusr
92c0c3aeb9
physics: fix a lot of problems
2021-10-23 14:41:59 +03:00
nillerusr
b44df09ae1
Replace 1e24 with 1e16 to avoid float overflow
2021-10-13 20:01:24 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27
1
2020-04-22 12:56:21 -04:00