Commit graph

15 commits

Author SHA1 Message Date
631d1ec05c Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
ae2e2389b2 Check for non-bot for out of sync 2024-07-23 05:10:32 +02:00
22bbac4a9e Added enhanced cl_clock_correction & misc
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
e11f28d2d1 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
d87ac59033 Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
601f337b9c Fixed crash while firing 2024-07-14 15:44:31 +02:00
c5d7c3f5cf Reverted some regression & pitch should be set in FinishMove 2024-07-14 04:30:25 +02:00
a9657ed198 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
33d23c76c2 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
00a2833abc Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
070e46c59e CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
7bfb4f8ace Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
31261a72db Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
0c3cb614ea Improved lag compensation 2024-01-25 13:27:03 +01:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00