Commit graph

7 commits

Author SHA1 Message Date
c67fd1bd96 Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
af90154390 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
a4e36339e6 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
0c3cb614ea Improved lag compensation 2024-01-25 13:27:03 +01:00
9ac6d4c6e4 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00