Commit graph

106 commits

Author SHA1 Message Date
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
e09d89d7ed Check for non-bot for out of sync 2024-07-23 05:10:32 +02:00
6691968046 Added enhanced cl_clock_correction & misc
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
1a3e348316 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
4186c83682 Added new compression for floats 2024-07-17 08:29:22 +02:00
366edb18a7 Changed animation data to simulation data 2024-07-17 08:08:43 +02:00
95bb5cb8a5 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00
449017c859 Better bullet debug 2024-07-16 00:01:44 +02:00
466b0ea280 Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
94060e8c19 Simplified bullet trace 2024-07-15 21:10:58 +02:00
e8ea86f895 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
3306fd5b21 Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
e360866bf5 Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
7625fd7947 Fixed crash while firing 2024-07-14 15:44:31 +02:00
a54eabf77a Fixed planting bomb 2024-07-14 05:15:41 +02:00
b750f22f08 Reverted some regression & pitch should be set in FinishMove 2024-07-14 04:30:25 +02:00
f8c641a9e5 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
cd6ecdc726 Fixed lag compensation with low fps 2024-07-12 15:15:40 +02:00
2e5867b300 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
7028c910e7 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
a2e1d119de CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
ee6d99f17c Revert SendProxy_ClientSideAnimation sendproxy 2024-04-03 01:12:22 +02:00
35325f3177 Always send animtime 2024-04-03 00:35:48 +02:00
db45d29da3 Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
855547301d Fixed asserts and removed SQR checks stuff 2024-04-02 23:18:38 +02:00
fb69fa738b Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
ae99eb3817 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
e259524747 Make knife lag compensation working 2024-01-27 22:09:16 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
1b8162a4b6 Remove latency checks on lag compensation 2024-01-23 14:40:00 +01:00
2c2cbf4f03 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
nillerusr
abbcc53843 hl2: fix random crash when combine throws a can 2023-04-30 17:03:03 +03:00
AruMoon
9743b3c421 fix spectator free mode wrong angles 2023-03-05 00:44:17 +05:00
tyabus
3a69ef624e Fix spec_goto old crash 2023-02-18 19:40:25 +05:00
steadyfield
c2f9cb5b12 Fixed Mounted Gun Anims and Effects When Spawned by Users
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
AruMoon
12b3400388 Unlock tickrate 2023-02-04 10:46:31 +00:00
HappyDOGE
a9171e89d3 win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
nillerusr
3e1b9d2332 Merge pull request #133 from SanyaSho/master
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
dc46e41183 Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
SanyaSho
87412109b6 game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
nillerusr
22d6544454 game/server: fix particle transition from trigger_vphysics_motion 2022-10-31 19:59:10 +03:00
nillerusr
de093fab7a game(hl1): fix bigmomma decal 2022-09-05 01:17:02 +03:00
nillerusr
a34bfeee56 game(hl1): fix SetBoneController 2022-09-03 02:51:56 +03:00
nillerusr
f11b939733 game(hl1): fix gibbing 2022-08-31 18:23:22 +03:00
nillerusr
9bc00099a8 game(hl1): fix UTIL_DropToFloor 2022-08-31 18:22:56 +03:00
nillerusr
540b564ff2 game(hl1): fix stupid mp5 recoil 2022-08-23 18:17:31 +03:00
nillerusr
340e7a3f34 game(hl1): fix use after scope 2022-08-23 17:33:12 +03:00