|
497a61b029
|
Fixed in_strafe and others
since CL_ExtraMouseUpdate is called before CreateMove now
|
2024-09-11 15:19:49 +02:00 |
|
|
6e5facd8cc
|
Added no stamina
|
2024-09-11 13:01:41 +02:00 |
|
|
a841c7a02c
|
Custom crosshair are now possible
|
2024-09-11 12:49:37 +02:00 |
|
|
097e18db87
|
Added crosshair hitmarker
|
2024-09-11 09:49:45 +02:00 |
|
|
52b452c60b
|
Added hitmarker
|
2024-09-11 08:54:40 +02:00 |
|
|
67ed5669c0
|
Some improvements on ducking and fixed angles not being aligned with prediction
|
2024-09-11 03:44:15 +02:00 |
|
|
d750216b3d
|
Updated submodules
|
2024-09-10 21:17:24 +02:00 |
|
|
1dc0c5c414
|
Remove calls to lag compensation when its not needed anymore
|
2024-09-09 22:29:17 +02:00 |
|
|
0ac73ae6e8
|
Use 7z for prerelease in windows
|
2024-09-09 17:36:25 +02:00 |
|
|
56e9399d90
|
Always straight bullets for the first bullet when no inaccuracy is on
|
2024-09-09 17:23:25 +02:00 |
|
|
49c98ebd77
|
Fixed desync with bullets
|
2024-09-09 17:19:34 +02:00 |
|
|
293f5a4b48
|
Testing prerelease
|
2024-09-09 17:11:59 +02:00 |
|
|
0157c765e8
|
Added cl_cs_render_glow_behind_walls
|
2024-09-09 01:53:25 +02:00 |
|
|
8f7d2f6843
|
Do not uses ragdolls when in lag context
|
2024-09-09 01:37:37 +02:00 |
|
|
690d119fc6
|
Better to use abs origin and angles for debugging hitboxes
|
2024-09-09 01:08:29 +02:00 |
|
|
f0954d23f3
|
Added convar to disable hermite interp
|
2024-09-09 00:12:31 +02:00 |
|
|
9fdd0ebe71
|
Force sequence only if client side animation
|
2024-09-08 23:26:10 +02:00 |
|
|
9c846412ba
|
Fixed third person animations
|
2024-09-08 22:49:32 +02:00 |
|
|
ec524a26b5
|
We have to use renderangles again
|
2024-09-08 22:42:23 +02:00 |
|
|
4377aa7b81
|
Semi-fixed cs hostages
|
2024-09-08 22:37:08 +02:00 |
|
|
0fbddc051d
|
Precache debug/debugfbtexture1 material
|
2024-09-08 20:48:41 +02:00 |
|
|
481f881cb8
|
Added better glows, thanks to: https://github.com/zm-reborn/zmr-game !
|
2024-09-08 20:35:23 +02:00 |
|
|
543b8a5d89
|
Added glow
|
2024-09-08 05:08:42 +02:00 |
|
|
01006a6674
|
Updated submodules
|
2024-09-08 03:45:52 +02:00 |
|
|
e9b65c08d5
|
Prefer https for cloning
|
2024-09-08 03:07:06 +02:00 |
|
|
10e06dd9cb
|
Updated gamedata
|
2024-09-08 02:59:27 +02:00 |
|
|
3050c5331d
|
Added gamedata submodule
|
2024-09-07 16:33:24 +02:00 |
|
|
0169223e43
|
Renamed 50bmg to 20special
|
2024-09-07 15:07:11 +02:00 |
|
|
97bf5252e8
|
Fixed some asserts
|
2024-09-07 12:41:56 +02:00 |
|
|
eeed4b8ada
|
Adjusted some values for m82a1
|
2024-09-07 05:33:20 +02:00 |
|
|
17e392f0ee
|
M82A1 soon ready
|
2024-09-07 02:05:14 +02:00 |
|
|
0affff43d5
|
Preparting to add weapon_m82a1
|
2024-09-06 14:43:27 +02:00 |
|
|
4f1c5397b6
|
Some improvements on possible buffer overflow ...
|
2024-09-06 05:02:19 +02:00 |
|
|
10cb9dbf07
|
Fix for macOS
|
2024-09-06 00:56:54 +02:00 |
|
|
6ca405f1ca
|
Remove tests from workflows
|
2024-09-06 00:38:45 +02:00 |
|
|
18647ad6d5
|
Use local functions instead of absolute for prediction and server
|
2024-09-06 00:37:25 +02:00 |
|
|
413264e208
|
Let's use local origin instead to interpolate with
|
2024-09-06 00:26:32 +02:00 |
|
|
fea66298de
|
Fixed some tests
|
2024-09-06 00:20:36 +02:00 |
|
|
ef7097f389
|
Added eventqueue prediction
|
2024-09-05 23:31:50 +02:00 |
|
|
4878bce085
|
Check if pEntity is null before showing trigger
|
2024-09-05 21:55:35 +02:00 |
|
|
3803f18be4
|
Updated README
|
2024-09-05 19:31:18 +02:00 |
|
|
aa10811e3e
|
Fixed some stuff
|
2024-09-05 19:22:07 +02:00 |
|
|
0ee108293c
|
Updated workflows to latest OSes
|
2024-09-05 17:11:08 +02:00 |
|
|
32baed793c
|
Updated build scripts for zstd
|
2024-09-05 16:55:19 +02:00 |
|
|
678c835331
|
Re-added github workflows
|
2024-09-05 16:52:34 +02:00 |
|
|
9cdefa6deb
|
Updated README.md
|
2024-09-05 16:49:07 +02:00 |
|
|
8376d865cf
|
Added fast ent lookups for server dll
|
2024-09-05 15:31:51 +02:00 |
|
|
d8598a8d22
|
We might prefer to set to local instead to lag compensate
|
2024-09-05 02:23:15 +02:00 |
|
|
d40a479e85
|
Revert "TODO: figure out why we need to do this"
This reverts commit 53561ff881 .
|
2024-09-05 01:58:30 +02:00 |
|
|
84672b5c24
|
Reset to m_flInterpolatedAnimTime
|
2024-09-05 01:50:04 +02:00 |
|