Commit graph

759 commits

Author SHA1 Message Date
497a61b029 Fixed in_strafe and others
since CL_ExtraMouseUpdate is called before CreateMove now
2024-09-11 15:19:49 +02:00
6e5facd8cc Added no stamina 2024-09-11 13:01:41 +02:00
a841c7a02c Custom crosshair are now possible 2024-09-11 12:49:37 +02:00
097e18db87 Added crosshair hitmarker 2024-09-11 09:49:45 +02:00
52b452c60b Added hitmarker 2024-09-11 08:54:40 +02:00
67ed5669c0 Some improvements on ducking and fixed angles not being aligned with prediction 2024-09-11 03:44:15 +02:00
d750216b3d Updated submodules 2024-09-10 21:17:24 +02:00
1dc0c5c414 Remove calls to lag compensation when its not needed anymore 2024-09-09 22:29:17 +02:00
0ac73ae6e8 Use 7z for prerelease in windows 2024-09-09 17:36:25 +02:00
56e9399d90 Always straight bullets for the first bullet when no inaccuracy is on 2024-09-09 17:23:25 +02:00
49c98ebd77 Fixed desync with bullets 2024-09-09 17:19:34 +02:00
293f5a4b48 Testing prerelease 2024-09-09 17:11:59 +02:00
0157c765e8 Added cl_cs_render_glow_behind_walls 2024-09-09 01:53:25 +02:00
8f7d2f6843 Do not uses ragdolls when in lag context 2024-09-09 01:37:37 +02:00
690d119fc6 Better to use abs origin and angles for debugging hitboxes 2024-09-09 01:08:29 +02:00
f0954d23f3 Added convar to disable hermite interp 2024-09-09 00:12:31 +02:00
9fdd0ebe71 Force sequence only if client side animation 2024-09-08 23:26:10 +02:00
9c846412ba Fixed third person animations 2024-09-08 22:49:32 +02:00
ec524a26b5 We have to use renderangles again 2024-09-08 22:42:23 +02:00
4377aa7b81 Semi-fixed cs hostages 2024-09-08 22:37:08 +02:00
0fbddc051d Precache debug/debugfbtexture1 material 2024-09-08 20:48:41 +02:00
481f881cb8 Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
543b8a5d89 Added glow 2024-09-08 05:08:42 +02:00
01006a6674 Updated submodules 2024-09-08 03:45:52 +02:00
e9b65c08d5 Prefer https for cloning 2024-09-08 03:07:06 +02:00
10e06dd9cb Updated gamedata 2024-09-08 02:59:27 +02:00
3050c5331d Added gamedata submodule 2024-09-07 16:33:24 +02:00
0169223e43 Renamed 50bmg to 20special 2024-09-07 15:07:11 +02:00
97bf5252e8 Fixed some asserts 2024-09-07 12:41:56 +02:00
eeed4b8ada Adjusted some values for m82a1 2024-09-07 05:33:20 +02:00
17e392f0ee M82A1 soon ready 2024-09-07 02:05:14 +02:00
0affff43d5 Preparting to add weapon_m82a1 2024-09-06 14:43:27 +02:00
4f1c5397b6 Some improvements on possible buffer overflow ... 2024-09-06 05:02:19 +02:00
10cb9dbf07 Fix for macOS 2024-09-06 00:56:54 +02:00
6ca405f1ca Remove tests from workflows 2024-09-06 00:38:45 +02:00
18647ad6d5 Use local functions instead of absolute for prediction and server 2024-09-06 00:37:25 +02:00
413264e208 Let's use local origin instead to interpolate with 2024-09-06 00:26:32 +02:00
fea66298de Fixed some tests 2024-09-06 00:20:36 +02:00
ef7097f389 Added eventqueue prediction 2024-09-05 23:31:50 +02:00
4878bce085 Check if pEntity is null before showing trigger 2024-09-05 21:55:35 +02:00
3803f18be4 Updated README 2024-09-05 19:31:18 +02:00
aa10811e3e Fixed some stuff 2024-09-05 19:22:07 +02:00
0ee108293c Updated workflows to latest OSes 2024-09-05 17:11:08 +02:00
32baed793c Updated build scripts for zstd 2024-09-05 16:55:19 +02:00
678c835331 Re-added github workflows 2024-09-05 16:52:34 +02:00
9cdefa6deb Updated README.md 2024-09-05 16:49:07 +02:00
8376d865cf Added fast ent lookups for server dll 2024-09-05 15:31:51 +02:00
d8598a8d22 We might prefer to set to local instead to lag compensate 2024-09-05 02:23:15 +02:00
d40a479e85 Revert "TODO: figure out why we need to do this"
This reverts commit 53561ff881.
2024-09-05 01:58:30 +02:00
84672b5c24 Reset to m_flInterpolatedAnimTime 2024-09-05 01:50:04 +02:00