315f3c398c
Renamed some stuff in lag compensation
2024-09-02 03:58:07 +02:00
2782633e53
Now setupbones uses the right angles for cs players
2024-09-02 01:26:08 +02:00
be7d8cc228
Improved show hitboxes commands and networked m_fFlags from animoverlays
2024-09-02 00:03:24 +02:00
867f106584
Increased weapon range
2024-08-31 22:41:36 +02:00
94c398934a
Fixed double click for mouse_5
2024-08-31 21:53:00 +02:00
2e304e0e8d
Send raw values for critical animation layers
2024-08-31 10:19:02 +02:00
4cfcfb67cd
Allow to not draw hud (2)
2024-08-31 10:13:10 +02:00
82779ee548
Fixed build for linux
2024-08-31 10:11:44 +02:00
e4d907c306
Allow to not draw hud
2024-08-31 10:05:15 +02:00
e46ce9d4aa
Added fullscreen optimizations
2024-08-31 09:51:17 +02:00
72e0b37258
Fixed clang builds
2024-08-31 08:05:06 +02:00
bbfea9863e
Removed client side animation checks for animation events
...
Since it doesn't modify pose parameters or anything, should be safe
2024-08-31 07:25:36 +02:00
f58a59661c
Allow localplayer for AnimationEvents
2024-08-31 07:20:09 +02:00
d942381df3
Commenting debug stuff
2024-08-31 06:48:01 +02:00
1a173a2073
Added VPROF for trigger prediction
2024-08-31 06:36:59 +02:00
11d345802e
General fixes and improved lag comp performance
2024-08-31 06:23:10 +02:00
380f352adf
Fixed possible buffer overflow & optimized network
2024-08-31 00:24:01 +02:00
8db1b5ec1a
Updated clang format
2024-08-30 23:12:32 +02:00
50b3b90901
Add source code when profiling
2024-08-30 19:17:37 +02:00
c40f94a355
Added VPROF option & fixed vprof
2024-08-30 06:15:40 +02:00
dcf5536d93
Fixed evenqueue problems
2024-08-30 01:09:10 +02:00
62e3b75522
Fixed mwheel for Windows
2024-08-30 00:02:44 +02:00
494411928e
Optimized cmatqueuedrendercontext
2024-08-29 14:31:42 +02:00
651e3ca823
Added option to strip binaries or not
2024-08-29 06:41:48 +02:00
ed09c1781c
Re-enable IKs
2024-08-29 02:47:25 +02:00
23825409a9
Added double click
2024-08-29 02:41:26 +02:00
a21cd2aa97
Somehow this breaks lag comp
2024-08-29 02:07:55 +02:00
eda2ad8965
Fixed windows cursor while being on top panel
2024-08-29 00:00:26 +02:00
599a73ccaf
Improved rawinput in windows
2024-08-28 22:21:27 +02:00
c4459282f2
Changed compiler optimizations and removed rawinput from being static var
2024-08-28 20:37:02 +02:00
ff2be3b56e
Autovectorize when possible
2024-08-28 20:32:22 +02:00
cd9787a4bd
Disable vprof by default
2024-08-28 16:26:36 +02:00
60c8599e4c
Optimized network
2024-08-28 15:59:44 +02:00
f46d09bab1
Removed useless check
2024-08-28 15:03:35 +02:00
399e6e674a
Send interpolated_amount
2024-08-28 05:24:34 +02:00
1e82d50c88
Remove cl_interpolation_amount_fix
2024-08-28 05:10:42 +02:00
01a5f946ec
Make m_vecPreviousShootPosition a predicted variable
2024-08-28 04:44:06 +02:00
b3ca8fd221
Fix compile for linux
2024-08-28 04:33:55 +02:00
21f48090c3
Fixed m_rawinput
2024-08-28 01:25:32 +02:00
956d26bcb3
This is a start to lag compensate the local player.
...
Normally,
this would be needed to be inside StartLagCompensation,
but for now, this is enough.
2024-08-28 00:50:03 +02:00
22cfdaabc9
Added interpolated_shoot_position
...
While the old fix was working, it was a bit too much noticeable while
surfing, this is an issue we don't want.
We need a proper check for cheaters too.
2024-08-27 22:44:41 +02:00
273ac76745
Don't use IKs for now
2024-08-27 22:17:54 +02:00
70d7c82ff9
Updated again server setupbones to match more the client's
2024-08-27 22:12:50 +02:00
457fc82dc7
Check for numbonecontrollers in setupbones
2024-08-27 21:57:07 +02:00
658d9c1ade
Interp fixes still causes some subtbles but noticeable jittering
...
This isn't wanted, we'll likely need to lag compensate the local player
2024-08-27 21:25:24 +02:00
c2e64fd750
Check why doing extra mouse updates at the end of frame doesn't work
2024-08-27 20:10:42 +02:00
edb80c2aa1
Use compression by default
2024-08-27 17:54:05 +02:00
ad3b1ca178
Added the old clock correction, new one caused flickering
2024-08-27 17:12:39 +02:00
a9b7bf8e2f
Disable m_vecVelocity interpolation
2024-08-24 19:10:15 +02:00
0bfa931400
Turn back on system's allocator
2024-08-24 16:16:59 +02:00