d03c92b6f0
We have now better angle update
...
Since it was previously based on old frametime,
you would see your angle changes from previous frametime,
not the current one...
It's now fixed.
2024-09-12 22:33:24 +02:00
497a61b029
Fixed in_strafe and others
...
since CL_ExtraMouseUpdate is called before CreateMove now
2024-09-11 15:19:49 +02:00
14717d8092
Added prediction for triggers, thanks oblivious
...
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
nillerusr
a15b14e48d
game: fix touch transparency mode for cut scenes
2023-08-17 15:59:47 +03:00
nillerusr
08168ffc62
inputsystem: fix UB in touch events callback, make touch more responsive
2023-08-17 14:31:43 +03:00
nillerusr
dc46e41183
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
nillerusr
13191a2659
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nillerusr
0c34bd2244
add more custom screen resolutions, fix build
2022-01-25 00:14:29 +03:00
nillerusr
dabef31c60
touch: replace static arrays with linked list
2021-10-13 18:18:36 +03:00
nillerusr
ad16ddab04
add vgui touch panel, touch logic
2021-10-09 15:22:16 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27
1
2020-04-22 12:56:21 -04:00