Commit graph

791 commits

Author SHA1 Message Date
3894bf0b3e Fixed C4 hud 2024-09-20 22:10:14 +02:00
80bb56275c Remove useless file 2024-09-20 18:10:48 +02:00
79a4b72db0 Added Parallax Corrected Cubemaps 2024-09-20 17:30:31 +02:00
b9b7e6f3f5 Fixed stdshaders 2024-09-20 04:13:49 +02:00
e1f9394cb0 Updated submodules 2024-09-20 03:20:21 +02:00
75bf03a4bc Updated submodules 2024-09-16 03:56:48 +02:00
ee294905f2 SIXENSE stuffs in ExtraMovementSample now. 2024-09-16 01:47:53 +02:00
278b7fd34c Comment out others stdshaders 2024-09-16 01:34:24 +02:00
3485072c3a Added missing materials in gamedata 2024-09-16 01:09:44 +02:00
4954862ff0 Added launcher for CS:S Enhanced 2024-09-15 23:15:08 +02:00
4ceda5d415 Added sv_cs_noblock 2024-09-15 20:44:54 +02:00
55557c8d16 Updated submodules 2024-09-15 14:31:36 +02:00
b3bb2ce631 Fixed m3 and added hl2 missing files 2024-09-15 13:22:22 +02:00
6bb6199444 Updated submodules 2024-09-15 02:42:25 +02:00
bca77a7d2e Fixed OBB hitbox with swept box ray tracing 2024-09-15 00:17:42 +02:00
db03935f34 Fixed possible crash 2024-09-14 22:06:30 +02:00
3291b701d5 Updated submodules 2024-09-14 18:22:01 +02:00
6c3d98b6f9 Fixed VPhysics 2024-09-14 18:03:25 +02:00
72aea29a34 Added sv_deadtalk 2024-09-14 06:44:49 +02:00
775985235a Use event HP and AP for hitmarker instead 2024-09-14 06:13:11 +02:00
9292d41dfe Added precompiled headers 2024-09-14 05:46:07 +02:00
29befa8769 Updated submodules 2024-09-14 05:07:21 +02:00
58645d4a5a Build dev release for win first 2024-09-14 01:18:22 +02:00
2335659a1e Updated submodules 2024-09-14 01:16:04 +02:00
e0e8d03cbc Oops 2024-09-14 00:57:21 +02:00
82ab3ba890 Fixed glows, improved hitmarker, HUD is being redone, using skins
We use the community mods to make the game better
2024-09-14 00:49:26 +02:00
31f376ed14 Only enable studio perf counters when profiling 2024-09-13 04:14:56 +02:00
30ad2cc5a0 Merge remote-tracking branch 'github/master' 2024-09-13 02:58:11 +02:00
b5e44d0ba6 Fix for when IKs aren't used. 2024-09-13 02:46:53 +02:00
d03c92b6f0 We have now better angle update
Since it was previously based on old frametime,
you would see your angle changes from previous frametime,
not the current one...
It's now fixed.
2024-09-12 22:33:24 +02:00
db3027fa29 Only update user cmd when a new tick arrives 2024-09-11 15:52:48 +02:00
8b6782c26c Display hitmarker even if it is a sniper rifle 2024-09-11 15:33:32 +02:00
497a61b029 Fixed in_strafe and others
since CL_ExtraMouseUpdate is called before CreateMove now
2024-09-11 15:19:49 +02:00
6e5facd8cc Added no stamina 2024-09-11 13:01:41 +02:00
a841c7a02c Custom crosshair are now possible 2024-09-11 12:49:37 +02:00
097e18db87 Added crosshair hitmarker 2024-09-11 09:49:45 +02:00
52b452c60b Added hitmarker 2024-09-11 08:54:40 +02:00
67ed5669c0 Some improvements on ducking and fixed angles not being aligned with prediction 2024-09-11 03:44:15 +02:00
d750216b3d Updated submodules 2024-09-10 21:17:24 +02:00
1dc0c5c414 Remove calls to lag compensation when its not needed anymore 2024-09-09 22:29:17 +02:00
0ac73ae6e8 Use 7z for prerelease in windows 2024-09-09 17:36:25 +02:00
56e9399d90 Always straight bullets for the first bullet when no inaccuracy is on 2024-09-09 17:23:25 +02:00
49c98ebd77 Fixed desync with bullets 2024-09-09 17:19:34 +02:00
293f5a4b48 Testing prerelease 2024-09-09 17:11:59 +02:00
0157c765e8 Added cl_cs_render_glow_behind_walls 2024-09-09 01:53:25 +02:00
8f7d2f6843 Do not uses ragdolls when in lag context 2024-09-09 01:37:37 +02:00
690d119fc6 Better to use abs origin and angles for debugging hitboxes 2024-09-09 01:08:29 +02:00
f0954d23f3 Added convar to disable hermite interp 2024-09-09 00:12:31 +02:00
9fdd0ebe71 Force sequence only if client side animation 2024-09-08 23:26:10 +02:00
9c846412ba Fixed third person animations 2024-09-08 22:49:32 +02:00