Commit graph

15 commits

Author SHA1 Message Date
340eeb7e03 Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
d947a36e86 Fixed server side setupbones 2024-08-23 00:18:07 +02:00
69312da01b Fixed few stuff & now server bullet impacts are events
- Fixed some game events not being sent to clients
- Use event instead of descriptor for sending it to client
- Moved server bullets to events
- Re-trained zstd data
- Corrected some stuff on clock correction
2024-07-26 05:34:50 +02:00
d1c62bb858 Do not wait for simulation to change to set values 2024-07-24 00:18:37 +02:00
139f81eb02 Put back cl_extrapolate 2024-07-18 21:56:06 +02:00
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
ae99eb3817 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
HappyDOGE
34bb8aa1ae Merge branch 'master' into windows 2022-07-27 12:58:56 +03:00
nillerusr
8336547b24 game/client: fix C_BaseEntity prediction 2022-07-25 16:47:41 +03:00
nillerusr
6c1186d0b1 game: init uninitialized variables 2022-05-01 20:09:55 +03:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
JusicP
7e5db61d4b Fix compilation under MSVC(VS2019) 2022-01-13 16:18:38 +02:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00