33d23c76c2
Removed interpolation for animations for now
...
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.
This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
c67fd1bd96
Fixed lag compensation for animations
...
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used
There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
af90154390
Use client side animation for hostages for now
...
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
070e46c59e
CS Player is now synced with server
...
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
2b45ee9823
Revert SendProxy_ClientSideAnimation sendproxy
2024-04-03 01:12:22 +02:00
bfbe067423
Always send animtime
2024-04-03 00:35:48 +02:00
7bfb4f8ace
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
06ee8bd756
Fixed asserts and removed SQR checks stuff
2024-04-02 23:18:38 +02:00
31261a72db
Modified baseanim so that it respects the server +
2024-01-28 13:19:05 +01:00
a4e36339e6
Modified lag compensation suit better our needs
2024-01-27 22:12:03 +01:00
d84f518400
Make knife lag compensation working
2024-01-27 22:09:16 +01:00
0c3cb614ea
Improved lag compensation
2024-01-25 13:27:03 +01:00
a01d6f4aca
Remove latency checks on lag compensation
2024-01-23 14:40:00 +01:00
9ac6d4c6e4
Add weapon_accuracy_nospread & posparam lagcomp
2024-01-23 14:32:02 +01:00
nillerusr
271c9993da
hl2: fix random crash when combine throws a can
2023-04-30 17:03:03 +03:00
AruMoon
c0b63d602e
fix spectator free mode wrong angles
2023-03-05 00:44:17 +05:00
tyabus
6e7915b6c3
Fix spec_goto old crash
2023-02-18 19:40:25 +05:00
steadyfield
474df720e7
Fixed Mounted Gun Anims and Effects When Spawned by Users
...
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
AruMoon
591534e7e4
Unlock tickrate
2023-02-04 10:46:31 +00:00
HappyDOGE
bfb5b44d38
win64: misc pointer truncation fixes
2023-01-16 11:56:05 +03:00
nillerusr
cb0e405e0f
Merge pull request #133 from SanyaSho/master
...
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
8fbc002a37
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
SanyaSho
e368f3e9a6
game: fix string vulnerabilities
2022-11-04 01:28:39 +00:00
nillerusr
ba90de20d9
game/server: fix particle transition from trigger_vphysics_motion
2022-10-31 19:59:10 +03:00
nillerusr
f11087b83a
game(hl1): fix bigmomma decal
2022-09-05 01:17:02 +03:00
nillerusr
c91e68975b
game(hl1): fix SetBoneController
2022-09-03 02:51:56 +03:00
nillerusr
216bbf1baa
game(hl1): fix gibbing
2022-08-31 18:23:22 +03:00
nillerusr
fafc3554a5
game(hl1): fix UTIL_DropToFloor
2022-08-31 18:22:56 +03:00
nillerusr
32c57a8a49
game(hl1): fix stupid mp5 recoil
2022-08-23 18:17:31 +03:00
nillerusr
2cb00530c7
game(hl1): fix use after scope
2022-08-23 17:33:12 +03:00
nillerusr
3dbe2cdd32
hl1: make pushable rotatable
2022-08-23 03:21:46 +03:00
nillerusr
faca1ab142
game(hl1): fix apache,can bbox, fix DROP_TO_FLOOR, fix barnacle
2022-08-21 02:56:36 +03:00
SanyaSho
53ed9e3bd8
Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... ( ValveSoftware/source-sdk-2013#442 )"
...
This reverts commit 2e969d3890
.
2022-08-19 23:00:06 +03:00
SanyaSho
9a03faec58
game: fix satchel/tripmine damage and damage radius cvars ( hrgve/hl2dm-bugfix@d2aa89fc0f )
2022-08-16 18:41:34 +03:00
SanyaSho
4838d9ee3f
game: changed delay parameter for ent_fire ( ValveSoftware/source-sdk-2013#300 )
2022-08-16 17:50:12 +03:00
SanyaSho
387d15521a
game: fix typo in logical expression ( ValveSoftware/source-sdk-2013#502 )
2022-08-16 17:24:18 +03:00
SanyaSho
148035ce31
game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. ( ValveSoftware/source-sdk-2013#362 )
2022-08-16 17:21:59 +03:00
SanyaSho
2e969d3890
game: fixes some player's origin displacements for fire events, impulses commands etc... ( ValveSoftware/source-sdk-2013#442 )
2022-08-16 17:21:59 +03:00
SanyaSho
81c354ee0d
game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL ( ValveSoftware/source-sdk-2013#515 )
2022-08-16 17:05:58 +03:00
SanyaSho
68483bd0f6
game: fix linux soundscapes ( ValveSoftware/source-sdk-2013#448 )
2022-08-16 17:03:33 +03:00
SanyaSho
448b353844
game: grenade trail fix
2022-08-04 17:01:54 +03:00
SanyaSho
ccf0357a51
game: restore dropship ability to shoot with rotsting gun
2022-08-04 16:27:21 +03:00
SanyaSho
d628a7ae80
game: restore combine elite soldiers ability to use alt-fire of SMG1
2022-08-04 16:17:51 +03:00
SanyaSho
e0db3b1a40
game: beta houndeye painsound fix
2022-08-04 15:36:04 +03:00
SanyaSho
4ae9719b74
game: restore combine ability to play pain sounds
2022-08-03 17:34:05 +03:00
SanyaSho
0f7d9d029f
game: fix ent_create crash if entity model is NULL
2022-08-03 17:19:43 +03:00
nillerusr
9c2c7e3529
game/server: fix some Asan issues
2022-07-29 04:34:23 +03:00
HappyDOGE
90d76398ba
fix no return in EditDestroyNotification
2022-07-28 16:02:15 +03:00
HappyDOGE
26f8862cac
copy correct check
2022-07-28 15:39:35 +03:00