854991ab8c
Fixed lag compensation for animations
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The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used
There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c
Improved lag compensation for animations
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Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
197a93b274
Remove github workflows
2024-05-24 14:36:26 +02:00
6de3f5304a
README update
2024-05-24 14:35:19 +02:00
7028c910e7
Use client side animation for hostages for now
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Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
35b1d272a0
Remove DevMsgs for shooting in CreateMove
2024-04-03 02:05:15 +02:00
a2e1d119de
CS Player is now synced with server
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There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
ee6d99f17c
Revert SendProxy_ClientSideAnimation sendproxy
2024-04-03 01:12:22 +02:00
446b3f348b
various BuildTransformations fixes
2024-04-03 00:52:33 +02:00
35325f3177
Always send animtime
2024-04-03 00:35:48 +02:00
2cc7a749a2
Respect server code (InvalidateBoneCacheIfOlderThan)
2024-04-03 00:32:38 +02:00
60cd88e786
remove SetNetworkAngles from csplayer PostDataUpdate
2024-04-03 00:26:15 +02:00
db45d29da3
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
855547301d
Fixed asserts and removed SQR checks stuff
2024-04-02 23:18:38 +02:00
debadff495
Add a way to set to tick interval cl_interp
2024-02-18 09:50:06 +01:00
fb69fa738b
Modified baseanim so that it respects the server +
2024-01-28 13:19:05 +01:00
f154a494cd
Improved setupbones
2024-01-27 22:34:26 +01:00
ae99eb3817
Modified lag compensation suit better our needs
2024-01-27 22:12:03 +01:00
e259524747
Make knife lag compensation working
2024-01-27 22:09:16 +01:00
ca6cdb51e6
Improved lag compensation
2024-01-25 13:27:03 +01:00
1b8162a4b6
Remove latency checks on lag compensation
2024-01-23 14:40:00 +01:00
2c2cbf4f03
Add weapon_accuracy_nospread & posparam lagcomp
2024-01-23 14:32:02 +01:00
a72e160350
Remove network compression on floats
2024-01-23 10:05:26 +01:00
e9a949d806
Compile for CS:S
2024-01-22 21:40:01 +01:00
nillerusr
eff1f3d78c
Merge pull request #312 from AruMoon/add-master-server
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Add new master server
2023-12-30 11:44:00 +03:00
nillerusr
f6fb974bdb
Merge pull request #328 from er2off/restrictfix
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public/tier0/platform.h: Remove __restrict not only for linux
2023-12-30 11:43:48 +03:00
Er2
445249ef2b
public/tier0/platform.h: Remove __restrict not only for linux
2023-12-30 10:34:50 +03:00
nillerusr
32832f45ce
ivp: update submodule
2023-12-24 04:24:44 +03:00
nillerusr
87653b7bf1
Merge pull request #323 from coderamen666/patch-1
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Allow compilation on Raspberry Pi OS 32 bit
2023-12-13 22:57:38 +03:00
coderamen
40c4482235
Allow compilation on Raspberry Pi OS 32 bit
2023-12-13 13:55:05 -06:00
nillerusr
ad2930fdf0
wscript: make bzip2 mandatory #321
2023-12-13 21:38:18 +03:00
nillerusr
543f3091eb
dedicated(win32): fix crashes( now it works #310 #225 )
2023-12-13 21:28:17 +03:00
nillerusr
60e2df57e6
Merge pull request #322 from dimhotepus/fix-dedicated-build
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[Windows] Fix dedicated server build
2023-12-13 20:24:52 +03:00
nillerusr
fb521f8559
dedicated(win32): fix build issues #322
2023-12-13 20:18:31 +03:00
nillerusr
c33bf5c0b0
wscript(dedicated): try to fix windows build
2023-12-13 18:19:17 +03:00
nillerusr
23effca062
wscript(dedicated): fix indentation
2023-12-13 18:10:34 +03:00
nillerusr
5018b6430d
wscript(win32): restore FORCE parameter for multiple references #322
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This is using to override debug crt functions.
Does anyone actually use this?
2023-12-13 17:38:02 +03:00
nillerusr
ac8dbea4aa
wscript(win32): disable /FORCE linker option added by accident #322
2023-12-13 17:25:20 +03:00
Dmitry Tsarevich
f19b9f4ffc
dedicated: Fix build on Windows
2023-12-02 23:59:49 +03:00
nillerusr
7c66a983f4
return accidentally commented out engine module( fixes #315 )
2023-11-28 06:47:35 +03:00
nillerusr
c9eab12674
update waf, enable gccdeps and msvcdeps
2023-11-24 11:28:25 +03:00
nillerusr
cb5dad77d9
wscipt: fix cant find env cache togl
2023-11-08 22:06:10 +03:00
nillerusr
3739f4b0cf
fix build scripts for workflow
2023-11-08 21:58:33 +03:00
nillerusr
e72cf8b2b0
wscript: target 64bit architecture by default
2023-11-08 21:44:30 +03:00
nillerusr
84a7a117b6
fix build for latest musl
2023-11-08 13:26:46 +00:00
AruMoon
41638048b7
Add new master server
2023-10-25 05:18:51 +05:00
nillerusr
9fbed1af34
fix crash in some cases
2023-10-23 19:52:35 +03:00
nillerusr
c1e2036f4b
gameui: fix disconnect in video settings for multiplayer games
2023-10-08 02:40:43 +03:00
nillerusr
e8193bc7b6
disable new/mallloc override on non-windows platforms( #299 )
2023-10-08 00:50:14 +03:00
nillerusr
6ba7d93841
Merge pull request #301 from tyabus/vguidrawtree
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engine: Fixed vgui_drawtree on 64 bit engine
2023-10-07 22:09:19 +03:00