Commit graph

775 commits

Author SHA1 Message Date
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
197a93b274 Remove github workflows 2024-05-24 14:36:26 +02:00
6de3f5304a README update 2024-05-24 14:35:19 +02:00
7028c910e7 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
35b1d272a0 Remove DevMsgs for shooting in CreateMove 2024-04-03 02:05:15 +02:00
a2e1d119de CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
ee6d99f17c Revert SendProxy_ClientSideAnimation sendproxy 2024-04-03 01:12:22 +02:00
446b3f348b various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
35325f3177 Always send animtime 2024-04-03 00:35:48 +02:00
2cc7a749a2 Respect server code (InvalidateBoneCacheIfOlderThan) 2024-04-03 00:32:38 +02:00
60cd88e786 remove SetNetworkAngles from csplayer PostDataUpdate 2024-04-03 00:26:15 +02:00
db45d29da3 Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
855547301d Fixed asserts and removed SQR checks stuff 2024-04-02 23:18:38 +02:00
debadff495 Add a way to set to tick interval cl_interp 2024-02-18 09:50:06 +01:00
fb69fa738b Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
f154a494cd Improved setupbones 2024-01-27 22:34:26 +01:00
ae99eb3817 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
e259524747 Make knife lag compensation working 2024-01-27 22:09:16 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
1b8162a4b6 Remove latency checks on lag compensation 2024-01-23 14:40:00 +01:00
2c2cbf4f03 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
a72e160350 Remove network compression on floats 2024-01-23 10:05:26 +01:00
e9a949d806 Compile for CS:S 2024-01-22 21:40:01 +01:00
nillerusr
eff1f3d78c Merge pull request #312 from AruMoon/add-master-server
Add new master server
2023-12-30 11:44:00 +03:00
nillerusr
f6fb974bdb Merge pull request #328 from er2off/restrictfix
public/tier0/platform.h: Remove __restrict not only for linux
2023-12-30 11:43:48 +03:00
Er2
445249ef2b public/tier0/platform.h: Remove __restrict not only for linux 2023-12-30 10:34:50 +03:00
nillerusr
32832f45ce ivp: update submodule 2023-12-24 04:24:44 +03:00
nillerusr
87653b7bf1 Merge pull request #323 from coderamen666/patch-1
Allow compilation on Raspberry Pi OS 32 bit
2023-12-13 22:57:38 +03:00
coderamen
40c4482235 Allow compilation on Raspberry Pi OS 32 bit 2023-12-13 13:55:05 -06:00
nillerusr
ad2930fdf0 wscript: make bzip2 mandatory #321 2023-12-13 21:38:18 +03:00
nillerusr
543f3091eb dedicated(win32): fix crashes( now it works #310 #225 ) 2023-12-13 21:28:17 +03:00
nillerusr
60e2df57e6 Merge pull request #322 from dimhotepus/fix-dedicated-build
[Windows] Fix dedicated server build
2023-12-13 20:24:52 +03:00
nillerusr
fb521f8559 dedicated(win32): fix build issues #322 2023-12-13 20:18:31 +03:00
nillerusr
c33bf5c0b0 wscript(dedicated): try to fix windows build 2023-12-13 18:19:17 +03:00
nillerusr
23effca062 wscript(dedicated): fix indentation 2023-12-13 18:10:34 +03:00
nillerusr
5018b6430d wscript(win32): restore FORCE parameter for multiple references #322
This is using to override debug crt functions.
Does anyone actually use this?
2023-12-13 17:38:02 +03:00
nillerusr
ac8dbea4aa wscript(win32): disable /FORCE linker option added by accident #322 2023-12-13 17:25:20 +03:00
Dmitry Tsarevich
f19b9f4ffc dedicated: Fix build on Windows 2023-12-02 23:59:49 +03:00
nillerusr
7c66a983f4 return accidentally commented out engine module( fixes #315 ) 2023-11-28 06:47:35 +03:00
nillerusr
c9eab12674 update waf, enable gccdeps and msvcdeps 2023-11-24 11:28:25 +03:00
nillerusr
cb5dad77d9 wscipt: fix cant find env cache togl 2023-11-08 22:06:10 +03:00
nillerusr
3739f4b0cf fix build scripts for workflow 2023-11-08 21:58:33 +03:00
nillerusr
e72cf8b2b0 wscript: target 64bit architecture by default 2023-11-08 21:44:30 +03:00
nillerusr
84a7a117b6 fix build for latest musl 2023-11-08 13:26:46 +00:00
AruMoon
41638048b7 Add new master server 2023-10-25 05:18:51 +05:00
nillerusr
9fbed1af34 fix crash in some cases 2023-10-23 19:52:35 +03:00
nillerusr
c1e2036f4b gameui: fix disconnect in video settings for multiplayer games 2023-10-08 02:40:43 +03:00
nillerusr
e8193bc7b6 disable new/mallloc override on non-windows platforms( #299 ) 2023-10-08 00:50:14 +03:00
nillerusr
6ba7d93841 Merge pull request #301 from tyabus/vguidrawtree
engine: Fixed vgui_drawtree on 64 bit engine
2023-10-07 22:09:19 +03:00