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3291b701d5
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Updated submodules
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2024-09-14 18:22:01 +02:00 |
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6c3d98b6f9
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Fixed VPhysics
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2024-09-14 18:03:25 +02:00 |
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72aea29a34
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Added sv_deadtalk
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2024-09-14 06:44:49 +02:00 |
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775985235a
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Use event HP and AP for hitmarker instead
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2024-09-14 06:13:11 +02:00 |
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9292d41dfe
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Added precompiled headers
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2024-09-14 05:46:07 +02:00 |
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29befa8769
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Updated submodules
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2024-09-14 05:07:21 +02:00 |
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58645d4a5a
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Build dev release for win first
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2024-09-14 01:18:22 +02:00 |
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2335659a1e
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Updated submodules
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2024-09-14 01:16:04 +02:00 |
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e0e8d03cbc
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Oops
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2024-09-14 00:57:21 +02:00 |
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82ab3ba890
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Fixed glows, improved hitmarker, HUD is being redone, using skins
We use the community mods to make the game better
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2024-09-14 00:49:26 +02:00 |
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31f376ed14
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Only enable studio perf counters when profiling
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2024-09-13 04:14:56 +02:00 |
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30ad2cc5a0
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Merge remote-tracking branch 'github/master'
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2024-09-13 02:58:11 +02:00 |
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b5e44d0ba6
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Fix for when IKs aren't used.
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2024-09-13 02:46:53 +02:00 |
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d03c92b6f0
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We have now better angle update
Since it was previously based on old frametime,
you would see your angle changes from previous frametime,
not the current one...
It's now fixed.
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2024-09-12 22:33:24 +02:00 |
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db3027fa29
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Only update user cmd when a new tick arrives
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2024-09-11 15:52:48 +02:00 |
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8b6782c26c
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Display hitmarker even if it is a sniper rifle
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2024-09-11 15:33:32 +02:00 |
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497a61b029
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Fixed in_strafe and others
since CL_ExtraMouseUpdate is called before CreateMove now
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2024-09-11 15:19:49 +02:00 |
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6e5facd8cc
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Added no stamina
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2024-09-11 13:01:41 +02:00 |
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a841c7a02c
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Custom crosshair are now possible
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2024-09-11 12:49:37 +02:00 |
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097e18db87
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Added crosshair hitmarker
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2024-09-11 09:49:45 +02:00 |
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52b452c60b
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Added hitmarker
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2024-09-11 08:54:40 +02:00 |
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67ed5669c0
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Some improvements on ducking and fixed angles not being aligned with prediction
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2024-09-11 03:44:15 +02:00 |
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d750216b3d
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Updated submodules
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2024-09-10 21:17:24 +02:00 |
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1dc0c5c414
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Remove calls to lag compensation when its not needed anymore
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2024-09-09 22:29:17 +02:00 |
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0ac73ae6e8
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Use 7z for prerelease in windows
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2024-09-09 17:36:25 +02:00 |
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56e9399d90
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Always straight bullets for the first bullet when no inaccuracy is on
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2024-09-09 17:23:25 +02:00 |
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49c98ebd77
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Fixed desync with bullets
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2024-09-09 17:19:34 +02:00 |
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293f5a4b48
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Testing prerelease
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2024-09-09 17:11:59 +02:00 |
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0157c765e8
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Added cl_cs_render_glow_behind_walls
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2024-09-09 01:53:25 +02:00 |
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8f7d2f6843
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Do not uses ragdolls when in lag context
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2024-09-09 01:37:37 +02:00 |
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690d119fc6
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Better to use abs origin and angles for debugging hitboxes
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2024-09-09 01:08:29 +02:00 |
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f0954d23f3
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Added convar to disable hermite interp
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2024-09-09 00:12:31 +02:00 |
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9fdd0ebe71
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Force sequence only if client side animation
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2024-09-08 23:26:10 +02:00 |
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9c846412ba
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Fixed third person animations
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2024-09-08 22:49:32 +02:00 |
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ec524a26b5
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We have to use renderangles again
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2024-09-08 22:42:23 +02:00 |
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4377aa7b81
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Semi-fixed cs hostages
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2024-09-08 22:37:08 +02:00 |
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0fbddc051d
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Precache debug/debugfbtexture1 material
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2024-09-08 20:48:41 +02:00 |
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481f881cb8
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Added better glows, thanks to: https://github.com/zm-reborn/zmr-game !
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2024-09-08 20:35:23 +02:00 |
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543b8a5d89
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Added glow
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2024-09-08 05:08:42 +02:00 |
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01006a6674
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Updated submodules
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2024-09-08 03:45:52 +02:00 |
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e9b65c08d5
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Prefer https for cloning
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2024-09-08 03:07:06 +02:00 |
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10e06dd9cb
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Updated gamedata
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2024-09-08 02:59:27 +02:00 |
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3050c5331d
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Added gamedata submodule
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2024-09-07 16:33:24 +02:00 |
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0169223e43
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Renamed 50bmg to 20special
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2024-09-07 15:07:11 +02:00 |
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97bf5252e8
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Fixed some asserts
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2024-09-07 12:41:56 +02:00 |
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eeed4b8ada
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Adjusted some values for m82a1
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2024-09-07 05:33:20 +02:00 |
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17e392f0ee
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M82A1 soon ready
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2024-09-07 02:05:14 +02:00 |
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0affff43d5
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Preparting to add weapon_m82a1
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2024-09-06 14:43:27 +02:00 |
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4f1c5397b6
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Some improvements on possible buffer overflow ...
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2024-09-06 05:02:19 +02:00 |
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10cb9dbf07
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Fix for macOS
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2024-09-06 00:56:54 +02:00 |
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