278b7fd34c
Comment out others stdshaders
2024-09-16 01:34:24 +02:00
494411928e
Optimized cmatqueuedrendercontext
2024-08-29 14:31:42 +02:00
ff2be3b56e
Autovectorize when possible
2024-08-28 20:32:22 +02:00
6691968046
Added enhanced cl_clock_correction & misc
...
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
5036c0b09d
Fixed linux compile (files are case sensitive)
2024-07-18 00:01:07 +02:00
a1f071b698
Fixed most issues on windows, shaders are still a problem
2024-07-17 23:38:56 +02:00
nillerusr
f0d6152c1b
materialsystem: fix color correction on non-windows systems( fixes #137 , #295 related )
2023-10-06 04:19:51 +03:00
nillerusr
fedae1cc7b
materialsystem: set allocator alignment 16( fixes crash in release build )
2023-04-26 23:43:04 +03:00
nillerusr
ac774ef12b
materialsystem: fix rendering bugs with togl
2023-02-07 02:05:00 +03:00
nillerusr
398e79a903
fix dedicated build caused by previous commit
2023-02-03 03:40:57 +03:00
HappyDOGE
7cfb06dd5c
Merge branch 'master' into win64
2023-01-23 19:16:19 +03:00
HappyDOGE
a9171e89d3
win64: misc pointer truncation fixes
2023-01-16 11:56:05 +03:00
nillerusr
8f1156442e
materialsystem: threaded optimizations, fix mat_queue_mode on some android devices
2023-01-14 15:53:33 +03:00
nillerusr
ca9e52c0bf
vtf: fix cubemap loading
2022-11-30 14:07:51 +03:00
Er2
9175b29f60
BSD: Add support ( #140 )
...
* BSD: Add support
* BSD: other fixes
There is still a bug when vgui haven't got text, maybe because of resources.
Also there is bug where when trying to start new game caption names shows wrong.
* BSD: Debugging
* BSD: modify preprocessor and fix windows
* BSD: Remove debugging and fix labels in gameui
* BSD: Remove disabling some DX9 commands
* BSD: Remove -g flag
2022-11-24 22:04:29 +03:00
nillerusr
dc46e41183
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
LegendGuard
e07899b5f3
Add PBR support ( #91 )
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* Add PBR support
* Fix physics props turning black
2022-08-10 17:41:01 +03:00
nillerusr
c6e47fce35
materialsystem: unlock mat_picmip cvar again
2022-08-03 16:30:27 +03:00
HappyDOGE
f9bc038222
use asm fastcopy only on i386
2022-07-28 17:42:21 +03:00
HappyDOGE
f3379c0b46
Merge branch 'master' of https://github.com/nillerusr/source-engine into windows
2022-07-28 14:40:20 +03:00
HappyDOGE
a7e90573c6
fix windows build scripts, add windows opus support
2022-07-28 14:27:56 +03:00
nillerusr
67893ea361
fix buffer overflow in shader and closed captions
2022-07-27 18:29:48 +03:00
HappyDOGE
34bb8aa1ae
Merge branch 'master' into windows
2022-07-27 12:58:56 +03:00
nillerusr
0b397bc1c2
materialsystem/stdshaders: restore original vertexlit_and_unlit_generic and skin shaders to work with steam resources( fixes #75 )
2022-07-25 19:09:57 +03:00
nillerusr
56b137f6c4
amd64: fix mempool, utlbuffer align
2022-06-21 22:15:14 +03:00
nillerusr
2e5a08b894
amd64: fix multithread, fix vgui, fix physmodels
2022-06-05 01:44:42 +03:00
hymei
fafb4c71dc
arm64 detect marcos
2022-06-05 01:13:12 +03:00
hymei
5a2e752799
osx : malloc.h => malloc/malloc.h
2022-06-05 01:12:37 +03:00
hymei
e3f7810566
arm64 : fix intptr_t size
2022-06-05 01:12:32 +03:00
nillerusr
f28365781a
materialsystem: fix s_NormalizationCubemap generation for ToGL
2022-05-17 14:38:34 +03:00
nillerusr
2b9eefb136
materialsystem: fix(hack) flashlight. normalizedcubemap broken?
2022-05-15 21:19:04 +03:00
nillerusr
78145e4bba
fix address sanitizer issues #2
2022-05-01 20:08:32 +03:00
nillerusr
d87c806f4e
engine: fix hdr to ldr conversion
2022-04-16 12:54:00 +03:00
nillerusr
3b5065d73d
Revert "materialsystem/shaderapidx9: restore shaders from source-sdk-2013"
...
This reverts commit cca56d5a6f
.
2022-03-28 00:45:52 +03:00
nillerusr
e38eaf75f0
materialsystem/shaderapidx9: restore shaders from source-sdk-2013
2022-03-26 03:26:53 +03:00
nillerusr
bc125ed0ff
engine: hdr to ldr conversion for HDR_TYPE_NONE
2022-03-26 03:24:41 +03:00
JusicP
d5d0cac107
Fix Windows build with WAF
2022-03-19 14:40:11 +02:00
nillerusr
0c34bd2244
add more custom screen resolutions, fix build
2022-01-25 00:14:29 +03:00
nillerusr
5c0e3180e6
fix build with clang, fix saverestore again, android mod launcher support
2022-01-19 18:59:42 +03:00
JusicP
7e5db61d4b
Fix compilation under MSVC(VS2019)
2022-01-13 16:18:38 +02:00
nillerusr
9314a411c8
Update ToGLES( fix occlusion query and other small things )
2022-01-09 19:32:21 +03:00
nillerusr
1e6b1d7b4e
materialsystem: fix undefined behaviour(bruh moment)
2021-10-05 00:53:56 +03:00
nillerusr
688daaa1c8
fix previous commit
2021-10-05 00:51:01 +03:00
Danny Parker
709feb8e47
fix latest gcc builds ( #19 )
...
Co-authored-by: Danny Parker <DannyParker0001@users.noreply.github.com>
2021-10-01 20:32:20 +03:00
nillerusr
c0eae4cc22
Initial android support ( #17 )
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* Upload Android armv7 libs
* Fix debug build
* utlvector: fix undefined behavior
* wscript: add --use-ccache option
* wscript: store ccache in a separate directory
* Propertly use gl4es
* fontconfig: fix font detection
* [android]remove fontconfig dependency
* Add build guide for other platforms
Co-authored-by: JusicP <slender87844@gmail.com>
Co-authored-by: nillerusr <nillerusr@users.noreply.github.com>
2021-09-02 20:33:03 +03:00
JusicP
d4a193671c
Fix clang compile
2021-04-28 18:24:16 +03:00
nillerusr
5a8f290551
build: arm target support
2021-04-25 23:36:09 +03:00
nillerusr
4da732b6ab
waf: fix install
2021-04-06 23:22:52 +03:00
nillerusr
b6a033e35c
add waf buildsystem
2021-03-31 20:12:00 +03:00
nillerusr
2c179d0c84
materialsystem: fix crash
2020-11-30 21:51:11 +03:00