50298946f8
vecSrc bullet should be taken into an array
2024-07-16 00:19:52 +02:00
37cfbaad88
Better bullet debug
2024-07-16 00:01:44 +02:00
941a5f5b6d
Fixed last issues with bullet tracing
2024-07-15 21:56:11 +02:00
e5ccc52ef6
Simplified bullet trace
2024-07-15 21:10:58 +02:00
cc3e0fcf04
Added a better way to debug hit registration
2024-07-15 18:21:56 +02:00
d87ac59033
Fixed buy, hostage, bomb zones detections
2024-07-15 16:47:27 +02:00
0c242ac11d
Added a better way to debug hitboxes & new waf script
2024-07-15 06:52:33 +02:00
601f337b9c
Fixed crash while firing
2024-07-14 15:44:31 +02:00
bfba5ae0cd
Fixed planting bomb
2024-07-14 05:15:41 +02:00
c5d7c3f5cf
Reverted some regression & pitch should be set in FinishMove
2024-07-14 04:30:25 +02:00
a9657ed198
Improved prediction & fix being 1 off tick problems
2024-07-13 19:18:03 +02:00
a470c3a0ea
Fixed lag compensation with low fps
2024-07-12 15:15:40 +02:00
33d23c76c2
Removed interpolation for animations for now
...
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.
This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
c67fd1bd96
Fixed lag compensation for animations
...
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used
There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
af90154390
Use client side animation for hostages for now
...
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
070e46c59e
CS Player is now synced with server
...
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
2b45ee9823
Revert SendProxy_ClientSideAnimation sendproxy
2024-04-03 01:12:22 +02:00
bfbe067423
Always send animtime
2024-04-03 00:35:48 +02:00
7bfb4f8ace
Do not exclude useful send prop variables
2024-04-03 00:21:08 +02:00
06ee8bd756
Fixed asserts and removed SQR checks stuff
2024-04-02 23:18:38 +02:00
31261a72db
Modified baseanim so that it respects the server +
2024-01-28 13:19:05 +01:00
a4e36339e6
Modified lag compensation suit better our needs
2024-01-27 22:12:03 +01:00
d84f518400
Make knife lag compensation working
2024-01-27 22:09:16 +01:00
0c3cb614ea
Improved lag compensation
2024-01-25 13:27:03 +01:00
a01d6f4aca
Remove latency checks on lag compensation
2024-01-23 14:40:00 +01:00
9ac6d4c6e4
Add weapon_accuracy_nospread & posparam lagcomp
2024-01-23 14:32:02 +01:00
nillerusr
271c9993da
hl2: fix random crash when combine throws a can
2023-04-30 17:03:03 +03:00
AruMoon
c0b63d602e
fix spectator free mode wrong angles
2023-03-05 00:44:17 +05:00
tyabus
6e7915b6c3
Fix spec_goto old crash
2023-02-18 19:40:25 +05:00
steadyfield
474df720e7
Fixed Mounted Gun Anims and Effects When Spawned by Users
...
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
AruMoon
591534e7e4
Unlock tickrate
2023-02-04 10:46:31 +00:00
HappyDOGE
bfb5b44d38
win64: misc pointer truncation fixes
2023-01-16 11:56:05 +03:00
nillerusr
cb0e405e0f
Merge pull request #133 from SanyaSho/master
...
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
8fbc002a37
Replace empty constructors with default constructors #88
2022-11-05 14:23:05 +03:00
SanyaSho
e368f3e9a6
game: fix string vulnerabilities
2022-11-04 01:28:39 +00:00
nillerusr
ba90de20d9
game/server: fix particle transition from trigger_vphysics_motion
2022-10-31 19:59:10 +03:00
nillerusr
f11087b83a
game(hl1): fix bigmomma decal
2022-09-05 01:17:02 +03:00
nillerusr
c91e68975b
game(hl1): fix SetBoneController
2022-09-03 02:51:56 +03:00
nillerusr
216bbf1baa
game(hl1): fix gibbing
2022-08-31 18:23:22 +03:00
nillerusr
fafc3554a5
game(hl1): fix UTIL_DropToFloor
2022-08-31 18:22:56 +03:00
nillerusr
32c57a8a49
game(hl1): fix stupid mp5 recoil
2022-08-23 18:17:31 +03:00
nillerusr
2cb00530c7
game(hl1): fix use after scope
2022-08-23 17:33:12 +03:00
nillerusr
3dbe2cdd32
hl1: make pushable rotatable
2022-08-23 03:21:46 +03:00
nillerusr
faca1ab142
game(hl1): fix apache,can bbox, fix DROP_TO_FLOOR, fix barnacle
2022-08-21 02:56:36 +03:00
SanyaSho
53ed9e3bd8
Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... ( ValveSoftware/source-sdk-2013#442 )"
...
This reverts commit 2e969d3890
.
2022-08-19 23:00:06 +03:00
SanyaSho
9a03faec58
game: fix satchel/tripmine damage and damage radius cvars ( hrgve/hl2dm-bugfix@d2aa89fc0f )
2022-08-16 18:41:34 +03:00
SanyaSho
4838d9ee3f
game: changed delay parameter for ent_fire ( ValveSoftware/source-sdk-2013#300 )
2022-08-16 17:50:12 +03:00
SanyaSho
387d15521a
game: fix typo in logical expression ( ValveSoftware/source-sdk-2013#502 )
2022-08-16 17:24:18 +03:00
SanyaSho
148035ce31
game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. ( ValveSoftware/source-sdk-2013#362 )
2022-08-16 17:21:59 +03:00