Commit graph

16 commits

Author SHA1 Message Date
14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
73845dfe4c Improved cl_show* commands 2024-07-25 14:05:36 +02:00
f67ec63443 Whitelist localplayer for showing hitboxes etc 2024-07-23 05:26:42 +02:00
6691968046 Added enhanced cl_clock_correction & misc
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
469c74b8b3 SweptBox material wasn't initialized, corrected some stuff 2024-07-16 01:31:45 +02:00
95bb5cb8a5 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00
449017c859 Better bullet debug 2024-07-16 00:01:44 +02:00
466b0ea280 Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
94060e8c19 Simplified bullet trace 2024-07-15 21:10:58 +02:00
e8ea86f895 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
e360866bf5 Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
nillerusr
b1e4f2da4e game(client): fix touch drawing 2022-09-17 15:57:17 +03:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00