Commit graph

93 commits

Author SHA1 Message Date
0c242ac11d Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
601f337b9c Fixed crash while firing 2024-07-14 15:44:31 +02:00
bfba5ae0cd Fixed planting bomb 2024-07-14 05:15:41 +02:00
c5d7c3f5cf Reverted some regression & pitch should be set in FinishMove 2024-07-14 04:30:25 +02:00
a9657ed198 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
a470c3a0ea Fixed lag compensation with low fps 2024-07-12 15:15:40 +02:00
33d23c76c2 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
c67fd1bd96 Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
00a2833abc Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
af90154390 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
070e46c59e CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
2b45ee9823 Revert SendProxy_ClientSideAnimation sendproxy 2024-04-03 01:12:22 +02:00
bfbe067423 Always send animtime 2024-04-03 00:35:48 +02:00
7bfb4f8ace Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
06ee8bd756 Fixed asserts and removed SQR checks stuff 2024-04-02 23:18:38 +02:00
31261a72db Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
a4e36339e6 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
d84f518400 Make knife lag compensation working 2024-01-27 22:09:16 +01:00
0c3cb614ea Improved lag compensation 2024-01-25 13:27:03 +01:00
a01d6f4aca Remove latency checks on lag compensation 2024-01-23 14:40:00 +01:00
9ac6d4c6e4 Add weapon_accuracy_nospread & posparam lagcomp 2024-01-23 14:32:02 +01:00
nillerusr
271c9993da hl2: fix random crash when combine throws a can 2023-04-30 17:03:03 +03:00
AruMoon
c0b63d602e fix spectator free mode wrong angles 2023-03-05 00:44:17 +05:00
tyabus
6e7915b6c3 Fix spec_goto old crash 2023-02-18 19:40:25 +05:00
steadyfield
474df720e7
Fixed Mounted Gun Anims and Effects When Spawned by Users
Fixed mounted gun anims and effects when spawned by .cfg user scripts.
2023-02-08 09:05:10 +08:00
AruMoon
591534e7e4 Unlock tickrate 2023-02-04 10:46:31 +00:00
HappyDOGE
bfb5b44d38 win64: misc pointer truncation fixes 2023-01-16 11:56:05 +03:00
nillerusr
cb0e405e0f
Merge pull request #133 from SanyaSho/master
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
8fbc002a37 Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
SanyaSho
e368f3e9a6 game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
nillerusr
ba90de20d9 game/server: fix particle transition from trigger_vphysics_motion 2022-10-31 19:59:10 +03:00
nillerusr
f11087b83a game(hl1): fix bigmomma decal 2022-09-05 01:17:02 +03:00
nillerusr
c91e68975b game(hl1): fix SetBoneController 2022-09-03 02:51:56 +03:00
nillerusr
216bbf1baa game(hl1): fix gibbing 2022-08-31 18:23:22 +03:00
nillerusr
fafc3554a5 game(hl1): fix UTIL_DropToFloor 2022-08-31 18:22:56 +03:00
nillerusr
32c57a8a49 game(hl1): fix stupid mp5 recoil 2022-08-23 18:17:31 +03:00
nillerusr
2cb00530c7 game(hl1): fix use after scope 2022-08-23 17:33:12 +03:00
nillerusr
3dbe2cdd32 hl1: make pushable rotatable 2022-08-23 03:21:46 +03:00
nillerusr
faca1ab142 game(hl1): fix apache,can bbox, fix DROP_TO_FLOOR, fix barnacle 2022-08-21 02:56:36 +03:00
SanyaSho
53ed9e3bd8 Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)"
This reverts commit 2e969d3890.
2022-08-19 23:00:06 +03:00
SanyaSho
9a03faec58 game: fix satchel/tripmine damage and damage radius cvars (hrgve/hl2dm-bugfix@d2aa89fc0f) 2022-08-16 18:41:34 +03:00
SanyaSho
4838d9ee3f game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300) 2022-08-16 17:50:12 +03:00
SanyaSho
387d15521a game: fix typo in logical expression (ValveSoftware/source-sdk-2013#502) 2022-08-16 17:24:18 +03:00
SanyaSho
148035ce31 game: fixed npc_manhack not notifying npc_template_maker/npc_maker when thrown and destroyed with gravity gun. (ValveSoftware/source-sdk-2013#362) 2022-08-16 17:21:59 +03:00
SanyaSho
2e969d3890 game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442) 2022-08-16 17:21:59 +03:00
SanyaSho
81c354ee0d game: use gpGlobals->interval_per_tick instead of DEFAULT_TICK_INTERVAL (ValveSoftware/source-sdk-2013#515) 2022-08-16 17:05:58 +03:00
SanyaSho
68483bd0f6 game: fix linux soundscapes (ValveSoftware/source-sdk-2013#448) 2022-08-16 17:03:33 +03:00
SanyaSho
448b353844 game: grenade trail fix 2022-08-04 17:01:54 +03:00
SanyaSho
ccf0357a51 game: restore dropship ability to shoot with rotsting gun 2022-08-04 16:27:21 +03:00
SanyaSho
d628a7ae80 game: restore combine elite soldiers ability to use alt-fire of SMG1 2022-08-04 16:17:51 +03:00