Commit graph

12 commits

Author SHA1 Message Date
96a8e373be Since there's trigger prediction, we send everything
adjusted also client frame for full updates
2024-08-23 19:52:32 +02:00
340eeb7e03 Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
4186c83682 Added new compression for floats 2024-07-17 08:29:22 +02:00
ee6d99f17c Revert SendProxy_ClientSideAnimation sendproxy 2024-04-03 01:12:22 +02:00
35325f3177 Always send animtime 2024-04-03 00:35:48 +02:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
SanyaSho
3849ff5874 game: changed delay parameter for ent_fire (ValveSoftware/source-sdk-2013#300) 2022-08-16 17:50:12 +03:00
HappyDOGE
a7e90573c6 fix windows build scripts, add windows opus support 2022-07-28 14:27:56 +03:00
hymei
e3f7810566 arm64 : fix intptr_t size 2022-06-05 01:12:32 +03:00
nillerusr
13191a2659 add source-sdk-2013 2022-03-01 23:00:42 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00