Commit graph

23 commits

Author SHA1 Message Date
8f7d2f6843 Do not uses ragdolls when in lag context 2024-09-09 01:37:37 +02:00
690d119fc6 Better to use abs origin and angles for debugging hitboxes 2024-09-09 01:08:29 +02:00
ec524a26b5 We have to use renderangles again 2024-09-08 22:42:23 +02:00
481f881cb8 Added better glows, thanks to: https://github.com/zm-reborn/zmr-game ! 2024-09-08 20:35:23 +02:00
d8598a8d22 We might prefer to set to local instead to lag compensate 2024-09-05 02:23:15 +02:00
d40a479e85 Revert "TODO: figure out why we need to do this"
This reverts commit 53561ff881.
2024-09-05 01:58:30 +02:00
53561ff881 TODO: figure out why we need to do this 2024-09-05 00:09:55 +02:00
f696159421 Improved lag compensation for entities 2024-09-03 23:07:40 +02:00
f4ded28fe0 Added more infos to debug out hitboxes 2024-09-03 15:49:04 +02:00
2782633e53 Now setupbones uses the right angles for cs players 2024-09-02 01:26:08 +02:00
be7d8cc228 Improved show hitboxes commands and networked m_fFlags from animoverlays 2024-09-02 00:03:24 +02:00
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
1a3e348316 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
466b0ea280 Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
94060e8c19 Simplified bullet trace 2024-07-15 21:10:58 +02:00
7625fd7947 Fixed crash while firing 2024-07-14 15:44:31 +02:00
2e5867b300 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
446b3f348b various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
fb69fa738b Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
FluorescentCIAAfricanAmerican
3bf9df6b27 1 2020-04-22 12:56:21 -04:00