Commit graph

199 commits

Author SHA1 Message Date
340eeb7e03 Added trigger teleport prediction 2024-08-23 18:24:23 +02:00
186b8c046d Added trigger push prediction 2024-08-23 06:42:34 +02:00
14717d8092 Added prediction for triggers, thanks oblivious
Prediction is fixed by me by adding two more functions in prediction
class, there had before some issues because
starttouch/endtouch weren't predicted.
The result is that with lag, it restores touched entities,
including the triggers touched entity list.
2024-08-23 00:42:58 +02:00
d947a36e86 Fixed server side setupbones 2024-08-23 00:18:07 +02:00
5a0367c8d7 Removed useless variable 2024-07-26 18:23:23 +02:00
dc471576a1 Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems) 2024-07-26 17:50:55 +02:00
69312da01b Fixed few stuff & now server bullet impacts are events
- Fixed some game events not being sent to clients
- Use event instead of descriptor for sending it to client
- Moved server bullets to events
- Re-trained zstd data
- Corrected some stuff on clock correction
2024-07-26 05:34:50 +02:00
542b2c2711 Reworked cl_show* commands to use game events instead 2024-07-25 18:10:35 +02:00
73845dfe4c Improved cl_show* commands 2024-07-25 14:05:36 +02:00
d1c62bb858 Do not wait for simulation to change to set values 2024-07-24 00:18:37 +02:00
f67ec63443 Whitelist localplayer for showing hitboxes etc 2024-07-23 05:26:42 +02:00
6691968046 Added enhanced cl_clock_correction & misc
- Added vprof
- Fixed few issues again with cl_showhitboxes
- Fixed some shader compilation
- Fixed few issues with bitbuf
2024-07-23 03:05:29 +02:00
96e8394525 Corrected again a bit more cl_showimpacts 2024-07-19 18:05:58 +02:00
860bd3e883 Added smoothed interpolation amount & fixed fews issues with prediction
Added vprof too
2024-07-19 05:03:08 +02:00
139f81eb02 Put back cl_extrapolate 2024-07-18 21:56:06 +02:00
359eb10e4e Put back ResizeAnimationLayerCallback 2024-07-18 21:54:38 +02:00
1a3e348316 Replace snappy with trained zstd dictionary 2024-07-18 08:27:54 +02:00
366edb18a7 Changed animation data to simulation data 2024-07-17 08:08:43 +02:00
81793ee7a4 Optimized usercmd network 2024-07-16 05:13:14 +02:00
469c74b8b3 SweptBox material wasn't initialized, corrected some stuff 2024-07-16 01:31:45 +02:00
95bb5cb8a5 vecSrc bullet should be taken into an array 2024-07-16 00:19:52 +02:00
449017c859 Better bullet debug 2024-07-16 00:01:44 +02:00
204d296ca0 If debug hitboxes always on, send everything 2024-07-15 23:31:50 +02:00
6661ad2e3c Fixed bullet diameter hitbox test 2024-07-15 23:27:48 +02:00
466b0ea280 Fixed last issues with bullet tracing 2024-07-15 21:56:11 +02:00
94060e8c19 Simplified bullet trace 2024-07-15 21:10:58 +02:00
e8ea86f895 Added a better way to debug hit registration 2024-07-15 18:21:56 +02:00
7efea83011 Added cl_showfirebullethitboxes 2024-07-15 16:54:19 +02:00
3306fd5b21 Fixed buy, hostage, bomb zones detections 2024-07-15 16:47:27 +02:00
ba82e0f107 Game has now bullet thickness (diameter) 2024-07-15 07:46:53 +02:00
e360866bf5 Added a better way to debug hitboxes & new waf script 2024-07-15 06:52:33 +02:00
7625fd7947 Fixed crash while firing 2024-07-14 15:44:31 +02:00
a54eabf77a Fixed planting bomb 2024-07-14 05:15:41 +02:00
b750f22f08 Reverted some regression & pitch should be set in FinishMove 2024-07-14 04:30:25 +02:00
cfa5b12eea Fixed local player interpolation and added debug_screenshot_bullet_position
This check permits to fix interpolation problems on the
local player that valve has been (fucking finally)
caring about on counter-strike 2.

To recall the original issue, the
problem that Valve cared about is that interpolation
had some problems with interpolating the local
player because the screen would never in the first
place match the tick "screen", because interpolation
amount could never reach 0.0 or 1.0

Valve solution was to introduce bugs with lag
compensating the local player and made the game worse,
introducing a new way for cheaters to cheat even more
on their games.
I'm joking, but you can clearly see the outcome anyway.

My solution is to simply set interpolation amount
to 0.0 when a tick arrives.

So when we shoot, we get the frame we shot with an
interpolation amount at 0.0, perfectly aligned to user
commands which is ideal for us.

It might look a bit more unsmooth with lower fps
but with high enough fps, the issue goes away anyway.
It's not very noticeable which is very nice for us.
No need to lag compensate the local player anymore !
2024-07-14 00:54:57 +02:00
f8c641a9e5 Improved prediction & fix being 1 off tick problems 2024-07-13 19:18:03 +02:00
cd6ecdc726 Fixed lag compensation with low fps 2024-07-12 15:15:40 +02:00
2e5867b300 Removed interpolation for animations for now
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.

This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
854991ab8c Fixed lag compensation for animations
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used

There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c Improved lag compensation for animations
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
7028c910e7 Use client side animation for hostages for now
Also added GetSkeleton for animating overlay
2024-04-03 05:27:07 +02:00
35b1d272a0 Remove DevMsgs for shooting in CreateMove 2024-04-03 02:05:15 +02:00
a2e1d119de CS Player is now synced with server
There's more TODO:
- Fix sequence transitions (remove animation interpolation or fix lag compensation)
2024-04-03 01:45:56 +02:00
446b3f348b various BuildTransformations fixes 2024-04-03 00:52:33 +02:00
2cc7a749a2 Respect server code (InvalidateBoneCacheIfOlderThan) 2024-04-03 00:32:38 +02:00
60cd88e786 remove SetNetworkAngles from csplayer PostDataUpdate 2024-04-03 00:26:15 +02:00
db45d29da3 Do not exclude useful send prop variables 2024-04-03 00:21:08 +02:00
debadff495 Add a way to set to tick interval cl_interp 2024-02-18 09:50:06 +01:00
fb69fa738b Modified baseanim so that it respects the server + 2024-01-28 13:19:05 +01:00
f154a494cd Improved setupbones 2024-01-27 22:34:26 +01:00
ae99eb3817 Modified lag compensation suit better our needs 2024-01-27 22:12:03 +01:00
ca6cdb51e6 Improved lag compensation 2024-01-25 13:27:03 +01:00
nillerusr
6fd13e16d9 fix some undefined/unspecified behaviours in multiplayer games( may help with #299 ) 2023-10-07 05:04:46 +03:00
nillerusr
5d4978cf6e cstrike: fix uninitialized pointers in hud 2023-08-23 23:42:08 +03:00
nillerusr
badae9498e change touch editor colors 2023-08-22 11:47:19 +03:00
nillerusr
cfb63e9de8 cstrike: optimize flashbang 2023-08-22 11:38:13 +03:00
nillerusr
a15b14e48d game: fix touch transparency mode for cut scenes 2023-08-17 15:59:47 +03:00
nillerusr
08168ffc62 inputsystem: fix UB in touch events callback, make touch more responsive 2023-08-17 14:31:43 +03:00
SanyaSho
50e3a751ee game: add another NULL check for CEngineSprite::GetMaterial 2023-04-08 15:35:41 +03:00
HappyDOGE
7cfb06dd5c Merge branch 'master' into win64 2023-01-23 19:16:19 +03:00
Er2
957ce33edb Fix HTML MOTD (#174) 2023-01-14 20:47:16 +03:00
exstrim401
08e33c477e Basic Steam Dick support (#166)
Without gamepadui library
2023-01-08 15:38:24 +03:00
nillerusr
474bdff553 windows: fix 64bit build( #149 ) 2022-12-16 19:20:56 +03:00
nillerusr
3e1b9d2332 Merge pull request #133 from SanyaSho/master
string vulnerabilities
2022-11-20 11:41:02 +03:00
nillerusr
dc46e41183 Replace empty constructors with default constructors #88 2022-11-05 14:23:05 +03:00
SanyaSho
87412109b6 game: fix string vulnerabilities 2022-11-04 01:28:39 +00:00
nillerusr
471eb3dd26 game/client(android): view optimization 2022-10-17 00:01:23 +03:00
nillerusr
599fb6398e game(client): make touch more transparent in cutscenes 2022-10-06 00:24:18 +03:00
nillerusr
28a11bdcb2 game(client): fix particles problems on 64bit systems 2022-10-04 05:43:22 +03:00
nillerusr
60c2856513 game(client): fix touch drawing problems 2022-10-04 05:42:38 +03:00
nillerusr
de3bc51854 game(client): fix crash on linux/window in touch, fix memory leak in touch 2022-09-22 22:37:30 +03:00
nillerusr
cbc9e703e6 game(client): fix back button in touch 2022-09-19 17:54:09 +03:00
nillerusr
cb0576260e game(client): fix touch drawing problems again, fix some fonts on android 2022-09-18 19:54:29 +03:00
nillerusr
14d6a9d585 game(client): fix touch drawing problems 2022-09-18 18:47:19 +03:00
nillerusr
55a170ca84 game(client): fix atlas generation for touch 2022-09-17 21:00:50 +03:00
nillerusr
5f1292eb4d game(client): fix touch drawing again bruh 2022-09-17 16:42:45 +03:00
nillerusr
b1e4f2da4e game(client): fix touch drawing 2022-09-17 15:57:17 +03:00
nillerusr
6edfd551f0 android: fix crashhandler 2022-09-17 03:01:26 +03:00
nillerusr
c3a9e6a712 game(client): fix touch editor 2022-09-16 19:00:32 +03:00
nillerusr
1dba980e85 game(client): optimize touch drawing 2022-09-16 02:41:03 +03:00
nillerusr
9294be82b4 game(android): add custom chat 2022-09-08 21:23:06 +03:00
nillerusr
a34bfeee56 game(hl1): fix SetBoneController 2022-09-03 02:51:56 +03:00
nillerusr
9bd64e1e57 use threaded bone setup by default 2022-08-31 18:19:52 +03:00
nillerusr
16392ee9e4 fix day of defeat build 2022-08-21 02:12:18 +03:00
nillerusr
00c8966aa0 Merge pull request #112 from SanyaSho/fixes
Fixes (x2)
2022-08-20 00:05:05 +03:00
SanyaSho
0af88b985b game: disable text on buttons by default 2022-08-19 23:43:31 +03:00
nillerusr
04c61c7aa1 use HAVE_* macros for dependencies 2022-08-19 23:19:53 +03:00
SanyaSho
60632d7286 Revert "game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442)"
This reverts commit 2e969d3890.
2022-08-19 23:00:06 +03:00
SanyaSho
d2f3c3726a game: fix camera glitch with FOV 110 2022-08-17 02:45:02 +03:00
SanyaSho
7932135fe6 game: update hud_flashlight.cpp (::yoba_Ukraine::) (ValveSoftware/source-sdk-2013#275) 2022-08-16 17:54:53 +03:00
SanyaSho
f861f44689 game: fixed a format string vulnerability in CDebugOverlay::Paint (ValveSoftware/source-sdk-2013#372) 2022-08-16 17:39:41 +03:00
SanyaSho
bc5ff62f7a game: touch customization and small update 2022-08-16 17:21:59 +03:00
SanyaSho
d90d4abf51 game: fixes some player's origin displacements for fire events, impulses commands etc... (ValveSoftware/source-sdk-2013#442) 2022-08-16 17:21:59 +03:00
LegendGuard
e07899b5f3 Add PBR support (#91)
* Add PBR support
* Fix physics props turning black
2022-08-10 17:41:01 +03:00
nillerusr
5d7ad7d8cb Merge pull request #100 from SanyaSho/ent-create-crash-fix
small fixes
2022-08-04 19:10:52 +03:00
SanyaSho
4291e168de game: fix env_sun sprite disappearing when you look at it 2022-08-04 16:47:14 +03:00
SanyaSho
ef81226759 fix game: don`t rotate viewmodels in zoom 2022-08-04 16:42:23 +03:00
SanyaSho
672550be01 game: don`t rotate viewmodels in zoom 2022-08-04 15:53:29 +03:00
SanyaSho
9b4aaff48f game: fix NPC blink 2022-08-04 11:42:52 +03:00
SanyaSho
c34cdfbb7f Fov cvar fix (#98)
* game: set fov_desired cvar max value to 110
* scripts: waifulib: change '4.9,9' to '4.9,21' in configure example
2022-08-03 16:22:17 +03:00