84672b5c24
Reset to m_flInterpolatedAnimTime
2024-09-05 01:50:04 +02:00
fb349dbd9f
The compiler is a bit dumb sometimes, let's help a bit
2024-09-05 00:55:22 +02:00
53561ff881
TODO: figure out why we need to do this
2024-09-05 00:09:55 +02:00
e12b3581e2
Optimized entity look ups
2024-09-04 22:01:08 +02:00
caebd1970f
Removed entityexists
2024-09-04 00:07:33 +02:00
8a118ad4d9
Removed potential slow function calls
2024-09-04 00:06:22 +02:00
f696159421
Improved lag compensation for entities
2024-09-03 23:07:40 +02:00
ece2f9a81f
Improved bone cache invalidation
...
Also improved lag comp, for now animations won't be interpolated
2024-09-03 07:41:16 +02:00
be7d8cc228
Improved show hitboxes commands and networked m_fFlags from animoverlays
2024-09-02 00:03:24 +02:00
11d345802e
General fixes and improved lag comp performance
2024-08-31 06:23:10 +02:00
380f352adf
Fixed possible buffer overflow & optimized network
2024-08-31 00:24:01 +02:00
60c8599e4c
Optimized network
2024-08-28 15:59:44 +02:00
1e82d50c88
Remove cl_interpolation_amount_fix
2024-08-28 05:10:42 +02:00
956d26bcb3
This is a start to lag compensate the local player.
...
Normally,
this would be needed to be inside StartLagCompensation,
but for now, this is enough.
2024-08-28 00:50:03 +02:00
22cfdaabc9
Added interpolated_shoot_position
...
While the old fix was working, it was a bit too much noticeable while
surfing, this is an issue we don't want.
We need a proper check for cheaters too.
2024-08-27 22:44:41 +02:00
70d7c82ff9
Updated again server setupbones to match more the client's
2024-08-27 22:12:50 +02:00
5a0367c8d7
Removed useless variable
2024-07-26 18:23:23 +02:00
dc471576a1
Removed DEBUG_HITBOXES_ALWAYS_ON (bandwidth problems)
2024-07-26 17:50:55 +02:00
542b2c2711
Reworked cl_show* commands to use game events instead
2024-07-25 18:10:35 +02:00
73845dfe4c
Improved cl_show* commands
2024-07-25 14:05:36 +02:00
96e8394525
Corrected again a bit more cl_showimpacts
2024-07-19 18:05:58 +02:00
366edb18a7
Changed animation data to simulation data
2024-07-17 08:08:43 +02:00
81793ee7a4
Optimized usercmd network
2024-07-16 05:13:14 +02:00
469c74b8b3
SweptBox material wasn't initialized, corrected some stuff
2024-07-16 01:31:45 +02:00
e8ea86f895
Added a better way to debug hit registration
2024-07-15 18:21:56 +02:00
7efea83011
Added cl_showfirebullethitboxes
2024-07-15 16:54:19 +02:00
e360866bf5
Added a better way to debug hitboxes & new waf script
2024-07-15 06:52:33 +02:00
cd6ecdc726
Fixed lag compensation with low fps
2024-07-12 15:15:40 +02:00
2e5867b300
Removed interpolation for animations for now
...
This cause looping issues due to cycle,
until I find a proper solution for it,
it is disabled for accuracy purposes
and also because we can't trust the client.
This is really hard to see though with high tickrate.
2024-07-12 04:04:53 +02:00
854991ab8c
Fixed lag compensation for animations
...
The problem is that we still trust the client, although now we have a
good base to start with; The key difference here is that we don't need
to use anymore the cs player animestate client side anymore
because server side values are used
There are minor bugs like fire effect but they can be fixed
2024-07-11 02:12:51 +02:00
9d17d2252c
Improved lag compensation for animations
...
Now we can debug properly lag compensation for animations and make it
more perfect without using the CUserCmd struct
For now it's used to sync better with client but in theory this can be
removed soon.
There's a lot of work to do in anim layers too.
2024-07-10 16:14:53 +02:00
35b1d272a0
Remove DevMsgs for shooting in CreateMove
2024-04-03 02:05:15 +02:00
ae99eb3817
Modified lag compensation suit better our needs
2024-01-27 22:12:03 +01:00
ca6cdb51e6
Improved lag compensation
2024-01-25 13:27:03 +01:00
nillerusr
cbcedcdc1a
game/client: fix messagemode, add acceleration for touch, GameUI: add touch options
2022-04-16 12:58:59 +03:00
nillerusr
d30382e8d5
add csrike source code
2022-03-02 11:45:17 +03:00
nillerusr
13191a2659
add source-sdk-2013
2022-03-01 23:00:42 +03:00
nillerusr
ad16ddab04
add vgui touch panel, touch logic
2021-10-09 15:22:16 +03:00
FluorescentCIAAfricanAmerican
3bf9df6b27
1
2020-04-22 12:56:21 -04:00